King of the Castle - 8p
About the map, the main idea was to give players much space for fighting outside the cities - not just 20 tiles between two tower lines. There's a lot of ground for cavalry manouvering in the middle.
Two locs - 1 and 5 are placed more foward the enemy, but have good defensive positions.
Recommended teams:
for 8 players - 1,2,3,4 vs 5,6,7,8
for 6 players - 2,3,4 vs 6,7,8 - but a lot of other combinations look fun.
Also, the map might be good for scripted capture the points mode - but I'll need a help here as I have no idea how to add it XD
For recent 1.3 version of the map I gave each player a 20 corn for a start. On the other hand there's not to much food, maybe this would encourage to build decent food industry. Well see how this work out ; D Will it go for bread, swines, horsies or just traded for wood - up to you.
Also school, inn, woodcutters, stonemasons and grainfarm are unlocked from the start.
Update 1.1
-loc 8 - Desert was erased, that was a major bug, I wasn't aware a player cannot build at all upon it.
-Loc 1 - Reworked gold deposit so a player can build 3 mines.
- Food storage reduced even more. Bonus corn decreased to 20.
Update 1.2
- loc 8 (unlucky one) - Storehouse moved sightly north - closer to the stone deposit.
- loc 4 - Little more farming space - more shallow snow.
- Lot of aesthetics all around the map.
Update 1.3
- Now working for all releases of remake.
- loc 7 - Reworked gold deposit for easier town planning.
- loc 5 - Reworked north entrence to the base for better defence.
- all locs - Added more trees to the forest area of each player.
- Reworked swamp area near loc 8 (again) - now passable correctly.
- All mountains get visual attention to look more realistic.
- Few ruins around the map, and inside the castle.
- Terrain all around made less flat.
- Tiny visual details