Across the Desert fix
Since a long time I wanted to rebalance this map. The best locations are 2 (top right) 5 (bottom left) and 4 (bottom right) and needed no real changes. I personally prefer 2 because its the only loc with more then enough starting trees and you only need to defend the bridge. 4 and 5 are also pretty nice locations to play on. The unbalanced locs on this map are 1 (not enough space, only one small coalfield (with some annoying trees on it) and pretty hard to defend) but mainly 3 (almost no space to build your town, not enough farmland in particular, really too few starting trees and some land can't be build at all because the tiles are too steep) and certainly 6 (no trees near stone which is in opposite direction of the few trees you start with so the player on this loc has about 10 mins disadvantage compared to other players and way to much entrances to defend). Besides the problem locations all locs have too less coal and gold in general, I've added 100 more goldore for each player on the map. And more starting trees, except loc 2.
Changes:
Loc 1:

Little more building/farming space (and removed the 2 stones so building won't be blocked anymore)
Relocated the few trees right from the storehouse to the south so you can place some buildings without cutting those few trees.
More coal and removed trees from coal on northern section of the coalfield
Closed the entrance on the topleft so it's easier to defend your town.
Has now a bridge to quickly send help to player on loc 5
Loc 2:

Nothing has changed except a little more coal
Loc 3:

More coal
More space in general (also removed useless 2nd rock between loc 2 and 3)
More farmland
Way more trees
Entrance to the base little wider
River is now larger so enemy archers can't shoot over it.
Loc 4:

Nothing has changed except some more coal (on 2nd coalfield) and some more trees.
Fixed some ugly sharp-edged tiles below the storehouse.
Loc 5:

Nothing has changed except some more coal (on 1st coalfield) and some more trees to the south.
Also removed 2 stones so you don't have to place building around it.
Loc 6:

Closed 2/5 entrances so you don't need to spend 10 mins building towers.
Trees near your stone for a fair start just like the others locs.
Added some more farmland.
Removed 2nd rock and placed trees there.
Some extra layers of coal at edge of coalfield so your 1st coalmines last longer.
Most people I tested this map with agreed that the starting horse should be deleted so I left it out
10 extra wine and 10 extra loaves added.
Possibility to build woodcutter's hut and quarry from start for quicker start.
More sight.
I had advice from Mully, Matt, Thunder, Fu, Romek and Bludmaster while testing, thanks. If you have any suggestions or think more (or less) things need to change let me know here please.
I will put here a link to the latest version I worked on, version 0.3: http://www.mediafire.com/?93bt733z0sm14f1
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