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Re: PAKER TEAM [Campaign KAM REMAKE]

PostPosted: 18 Nov 2017, 11:25
by Black
Yes in this way it works fine. If i understand correctly, there are some bowman that are on ' unreachable positions' (f.e. on a mountain)
Screenshot 2017-11-18 12.12.41.png
Screenshot 2017-11-18 12.12.29.png

These bowman belong to the same AI player that has defence positions for bowman
Screenshot 2017-11-18 12.12.36.png
So it's impossible to create a route (to substitute died bowman) from the 'unreachable position' to the defence position. A simple fix is remove the defence position, like Rey has done, or simply add a new AI player, who has the control over all the bowman in the various 'unreachable positions'.

Now i have the possibility to play the map, but i don't know if the AI works like you guys meant to. Maybe woloszek can check this, because he knew how AI must work on this map.
Let me know :)

Re: PAKER TEAM [Campaign KAM REMAKE]

PostPosted: 18 Nov 2017, 14:35
by Rey
Yes, I deleted 2 defence positions for bowmans - for player 8, at ~pos 70:43 and at pos 75:40

Also I changed defence position priority for Pikemans for player 5: def pos at 22:14 now has 4 priority, while def pos at 76:22 - 3 priority.

Re: PAKER TEAM [Campaign KAM REMAKE]

PostPosted: 28 Apr 2018, 08:19
by thunder
Will the story continueing?

Re: PAKER TEAM [Campaign KAM REMAKE]

PostPosted: 06 Jan 2020, 19:37
by cmowla
Hi everyone,

For those who have followed this thread (but more so for those who didn't know about this campaign), I have just uploaded a video commentary of my replay for Mission 1 Escape).

(I hope it was OK for me to rename the missions POB 01, POB 02, POB 03, and POB 04, respectively, when I provided a download link to the four released missions!)