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Re: Popolo's maps

PostPosted: 18 Aug 2015, 10:25
by popolo
I haven't names for 2 maps and i will need 3. name:

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Re: Popolo's maps

PostPosted: 27 Aug 2015, 20:50
by popolo

Re: Popolo's maps

PostPosted: 08 Sep 2015, 22:59
by popolo

Re: Popolo's maps

PostPosted: 13 Sep 2015, 16:04
by popolo
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Re: Popolo's maps

PostPosted: 24 Sep 2015, 10:15
by popolo
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Re: Popolo's maps

PostPosted: 24 Sep 2015, 17:11
by Krom
Looking good :-)

Re: Popolo's maps

PostPosted: 02 Oct 2015, 12:14
by popolo
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Re: Popolo's maps

PostPosted: 20 Oct 2015, 08:56
by popolo
and next new map... I have 10[?] not finished maps :/

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Re: Popolo's maps

PostPosted: 19 Jul 2016, 16:52
by popolo

Re: Popolo's maps

PostPosted: 20 Jul 2016, 05:47
by Ben
Hey this looks interesting. Almost like a single player map....almost :D I love all the little areas that you put so much uniqueness into.

Re: Popolo's maps

PostPosted: 20 Jul 2016, 10:39
by thunder
Hi Popolo!
I have to say your drawing style is better and better after every maps! (I think to koczis should start learn from you (H) ).
I would like to say some hints which could make your map even better:
-I see started to remove object pam, but i still think you overabused them. I think to loc3 objects spam rate is quite nice comparing tht with loc8 where you overused the objects a bit. basicly it would not be problem, but the obkects can block the main buildings entances. So too much objects are not recommended on the building area.
-Coalfield s are a bit rectangular. Recommended to fade them tile by tile.
-personaly i really like some location's idea, mainly of loc7 where the player need to build across the bridge(-s). There aren't too many maps with this style.
-I can't tell anything about the balance yet. As I see you made the map mainly for top vs bottom games. Possible there will be some campy points, but thats aren't huge problem becasue the map is huge category and the huge maps usualy not campy. (MegaLand,Annie,VolcanicViolence,ParaIsland....etc.)
-I can imagine 60minutes games on it with TS players also.
-Personal favourite X:87,Y:200. It's heart of the map. Ok, it could be a bit dirtier but common, it's nice. :wink:
-should rethink the fish a bit. X:91,Y:148-200fish there, seems for only one player. If a player can abuse fish then will do it. Anyway th island of the lake is also nice idea:D
-I would remove some hills from mid for the huge battles. I think to lots of 90minutes 2*2* games will be there and then the players will have 200+armies and needs lot space for these large armies.
That's all now!
I like it and nice to see your style is way better than were before! I hope you could fix these small things :wink:
t

Re: Popolo's maps

PostPosted: 08 Sep 2016, 01:04
by Ben
Some waterfalls need some work. I recommend looking at other maps to try and get some advice on improvements. Maybe copy them....;)

Re: Popolo's maps

PostPosted: 24 Mar 2017, 14:09
by thunder
Hello!
I read back the topic and in the firs post I see the Wrold of Popolo map. I still see nice potential in it.
But something still missing from your maps.
-massive object spam
-lots of flat area.
There was a post where you presented an empty and flat location and Ben recommend to use elevation. I would offer to check the Back in the desert as map because seems to me that map style is standing really close to your one.
I hope we see some news soon from you!

Re: Popolo's maps

PostPosted: 10 Jul 2017, 10:08
by popolo
Hi. I didn't play long time in K&M, but i have new map!


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and i started one more:

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Re: Popolo's maps

PostPosted: 10 Jul 2017, 10:29
by Michalpl
Thats nice of you polo

but could you apply AI default settings because you forgot about that Thanks!

Also fix this stone elevation