Low starting resource maps?
PostPosted: 07 Aug 2015, 20:31
Are there any multiplayer maps where the starting resources in the storehouse are very low so that the players dont have the opportunity to rush to weapon production? Where they are forced to first get their food and gold production up otherwise they will starve or wont be able to produce units.
I dont have any specific numbers in mind but am hoping to get some input from others on this.
The goal of this in my mind is to make it so you are forced to produce the minimum buildings to survive but will have just a few extra resources to pour into whatever you would like to tech to.
Example:
Say everyone starts with 20 gold(Just an example to simplify this)
Say to get a village to the minimum sustainable level would take 16 gold.
Now you have 4 gold to spread between whatever tech you would like. Maybe you would want to get your mines up earlier or get more farms for the future leather production.
This would make builds more important than just knowing how many farms are needed to support a mill or swine farm.
I think it would make for more creative play from players.
I dont have any specific numbers in mind but am hoping to get some input from others on this.
The goal of this in my mind is to make it so you are forced to produce the minimum buildings to survive but will have just a few extra resources to pour into whatever you would like to tech to.
Example:
Say everyone starts with 20 gold(Just an example to simplify this)
Say to get a village to the minimum sustainable level would take 16 gold.
Now you have 4 gold to spread between whatever tech you would like. Maybe you would want to get your mines up earlier or get more farms for the future leather production.
This would make builds more important than just knowing how many farms are needed to support a mill or swine farm.
I think it would make for more creative play from players.