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2 or 3 or more mines maps

PostPosted: 02 Oct 2014, 18:18
by thunder
Hey!
Do i feel only 2 ironmines make the game more interesting than 3 or more mines?
2Mines seems equalizating the op iron units number vs leather units. What will a player create with 2 ironmimes? At 2mines the early mines are more important than on 3 or 3++ maps.
Personally 2mines is great choice for interesting building games.
I think to on 2mines maps trading wares to ore could be better choice than on 3mines and ++maps.
opinions?

Re: 2 or 3 or more mines maps

PostPosted: 02 Oct 2014, 18:57
by Ben
No. Two mines is really boring in my opinion. It makes it very difficult to make swords. That might not sound like a problem, but that means that you not only have fewer sword-fighters, but also knights. Even three iron mines can be tricky for swords if you don't make your mines early enough.
2Mines seems equalizing the op iron units number vs leather units.
What does this even mean? Even with four possible iron mines, I still see players making 50 leather armored units. Hardly seems to make sense imo.