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2 or 3 or more mines maps

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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 02 Oct 2014, 18:18

2 or 3 or more mines maps

Hey!
Do i feel only 2 ironmines make the game more interesting than 3 or more mines?
2Mines seems equalizating the op iron units number vs leather units. What will a player create with 2 ironmimes? At 2mines the early mines are more important than on 3 or 3++ maps.
Personally 2mines is great choice for interesting building games.
I think to on 2mines maps trading wares to ore could be better choice than on 3mines and ++maps.
opinions?
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 02 Oct 2014, 18:57

Re: 2 or 3 or more mines maps

No. Two mines is really boring in my opinion. It makes it very difficult to make swords. That might not sound like a problem, but that means that you not only have fewer sword-fighters, but also knights. Even three iron mines can be tricky for swords if you don't make your mines early enough.
2Mines seems equalizing the op iron units number vs leather units.
What does this even mean? Even with four possible iron mines, I still see players making 50 leather armored units. Hardly seems to make sense imo.
I used to spam this forum so much...

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