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lava valley

PostPosted: 01 Jun 2014, 16:39
by gold1
hello,

i have been trying to beat the lava valley(r5503). but i keep failing. I manage to beat the first attack but when the knights comes i lose my nearly my entire army. And after that they seand a whole army again. Even a building a rush city won't work because you got only 10min time.

Does anyone ahve a replay or a tip/trick how i can win this map??

greets,

gold1

edit:
@skyper what version did you use?? and if you didn't use r5503 where can i download your version?

Re: lava valley

PostPosted: 01 Jun 2014, 16:57
by Skypper
this is a replay of the first 13 minutes.
It isn't very good, did 2 tries and this was the result, i survive the knight/barb attack around the 10th minute.
perhaps if you do another try you will have more troops left than i did

PS. you can also try single unit formation.
It is not a really nice way to fight, but it is quite effective

Re: lava valley

PostPosted: 01 Jun 2014, 19:05
by Skypper
I used R6157.
Link

Re: lava valley

PostPosted: 25 Dec 2014, 16:07
by grindavik
Aa, so that's why probably you could pass this attack. Because I had the same problem as "gold1", initial attacks are simply unbeatable..maybe it was fixed in R6157? I will download this version and see if there is any difference.

Re: lava valley

PostPosted: 25 Dec 2014, 19:09
by cmowla
initial attacks are simply unbeatable
Which version of the remake are you claiming the initial attacks of Lava Valley to be unbeatable? I have never tried to beat this map, but now you're making me interested!

Re: lava valley

PostPosted: 25 Dec 2014, 19:12
by dicsoupcan
initial attacks are simply unbeatable
Which version of the remake are you claiming the initial attacks of Lava Valley to be unbeatable? I have never tried to beat this map, but now you're making me interested!
Let me translate that for you: challenge accepted :D

Re: lava valley

PostPosted: 25 Dec 2014, 19:55
by cmowla
Let me translate that for you: challenge accepted :D
:lol: Yeah, you know perfectly well that I have never failed to beat any map I have ever attempted, and I'm always up for a challenge if time permits. (Remember when I beat TPR 14 coop in r6157? That was fun!!). I just would like to know which version he's playing in to see if I can beat it and post a replay to change his mind.

Re: lava valley

PostPosted: 25 Dec 2014, 20:33
by dicsoupcan
he said he was using r5503? :P go get him tiger!

Lava Valley Perfect Game Replay

PostPosted: 27 Dec 2014, 02:08
by cmowla
he said he was using r5503? :P go get him tiger!
I think you're right, since the first version after r5503 was r6157 (RC1).

Not only is the initial attack survivable, but this mission can be won in 2h15m12s without losing any units. That is, I have played another perfect game. :)
(This is a full-working replay.)
cmowla Lava Valley 0 Losses (r5503).zip
This would have been a lot easier to achieve if the human player's initial army wasn't so LARGE, but I managed to have every mouth fed. :D

Re: Lava Valley Perfect Game Replay

PostPosted: 27 Dec 2014, 12:18
by Vatrix
he said he was using r5503? :P go get him tiger!
I think you're right, since the first version after r5503 was r6157 (RC1).

Not only is the initial attack survivable, but this mission can be won in 2h15m12s without losing any units. That is, I have played another perfect game. :)
(This is a full-working replay.)
cmowla Lava Valley 0 Losses (r5503).zip
This would have been a lot easier to achieve if the human player's initial army wasn't so LARGE, but I managed to have every mouth fed. :D
New beaten mission from cmowla... I'm starting to think about making some new challenging mission for you.

Re: Lava Valley Perfect Game Replay

PostPosted: 27 Dec 2014, 15:00
by The Dark Lord
This would have been a lot easier to achieve if the human player's initial army wasn't so LARGE, but I managed to have every mouth fed. :D
LOL!
Complaining about starting with too many soldiers... :p

Re: lava valley

PostPosted: 28 Dec 2014, 15:13
by grindavik
Ok, finally with help from "Skypper" I have beaten first attack, but then again I failed with following attacks.There is no time for building a new camp, new warriors, I built 20 towers and still enemy is sending new units! masaccre..I will now download this "zero losses" file and r5503 version to see how do you play this game, because I heard a lot in other forums that you passed some missions without producing new army and not loosing any unit! For me it's unimaginable, even if I have been playing this game for more than 10 years, felt already some kind of veteran, but when I see your achievements I am jealous because it looks like I haven't discovered yet the secret of this game..Hoping to see it soon, because KaM must bring enjoy and not frustration.

Re: lava valley

PostPosted: 28 Dec 2014, 18:29
by grindavik
..and I only saw the very end of "no losses" win:/ Eh.. how do you do that guys, tell me..hocus-pocus:)?

Re: lava valley

PostPosted: 28 Dec 2014, 23:54
by cmowla
..and I only saw the very end of "no losses" win:/ Eh.. how do you do that guys
Correction: I appear to be the only one with a desire to lose 0 troops. (Maybe I am the only one who dares to try.)

I had a lot of trouble producing this 0 loss replay as opposed to the other two in my signature and my TSK mission 0 loss replays (they are in this post) because the replay broke at about 5 different points in the game, and I had to go and redo those sections to make a full-working replay.
tell me..hocus-pocus:)?
It's all in the replay. If you pay close attention to the small details, it should be quite obvious what you need to do. You simply need to duplicate my methods and be as determined as The Terminator was to kill Sarah Connor. By doing so, you will win without losing any units. :wink:

I went through the trouble of making a full-working replay for you to see how it can be done (and also to see if it can be done, out of curiosity)...just watch it. :) If you still have questions after watching the replay a few times, just ask a specific question for a specific point in the game time, and I will explain my play.

Lastly, having a 0 loss win in a long game also obviously means that you know how to build a city which can feed your villagers and troops as well, so you can take a look at how I handled feeding all units...I had several close calls at the first feeding time.
This would have been a lot easier to achieve if the human player's initial army wasn't so LARGE, but I managed to have every mouth fed. :D
LOL!
Complaining about starting with too many soldiers... :p
Vortamic was a similar situation, but at least I could build a market and trade for food. But you're right, I too never thought there would be a day when I appreciated fewer troops...if you watch the replay, you will see that I only used most (but not all) of the iron troops and all of the bowmen. The rest I just had on the side consuming food. :)
New beaten mission from cmowla... I'm starting to think about making some new challenging mission for you.
That sounds exciting, but I won't hold you to it. If you find the time and have the desire, however, I have no objections! :)

Skypper made a build and fighting map (which I don't believe has been made public) in which had a script produce new reinforcements throughout the entire game. On my second try, I won his map without reloading saves, but it was really difficult to beat (at least in a decent amount of time) without reloading saves because destroying buildings and killing serfs was not the stop of new spawning troops.

I think a very hard map for me would be a combination of your impeccable defense in Two Sides (which you know I won without reloading saves) combined with a dynamic script to produce a lot of troops. That is, the AI should have both a very strong defense and very strong offense. As an analogy, "for every head I cut off, you need to form two new ones". You can see in my Lava Valley replay that Andreus implemented a decent offense, but his defense is as poor as TSK20's. Your Two Sides' defense is excellent, and your offense is pretty good, but not the absolute best.

Perhaps you can simply add a dynamic script in Two Sides to produce even more troops than your towns do and have them attack me twice as often or something to perfect the offense (and perhaps program spawned xbows to attack the nearest troop instead of attacking a certain building). (This of course would be a custom map for me, as I don't think anyone else would have the stomach to play it.)

Re: lava valley

PostPosted: 29 Dec 2014, 14:46
by grindavik
Thank you very much Cmowla:), I really appreciate your help, but I downloaded your file, installed the game r5503 ( because normally I played r6720) and when opening the replay on the game I could only saw last 30 seconds of your gameplay. What shall I do to watch the whole replay?