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TSK mission 11

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cmowla

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Sword Fighter

Posts: 360

Joined: 04 Aug 2013, 19:59

KaM Skill Level: Expert

Post 25 Sep 2016, 00:22

Re: TSK mission 11

I adjusted my build so that I didn't build on all of the coal and made some other improvements such as earlier gold production and even earlier farms and iron.

I'm glad that you guys suggested this constraint, because it actually forced me to put the inn above the storehouse which worked out too well for traffic: serfs entered and exited the inn from two different sides as needed! This was a much stronger village overall.

I have also improved the design some to yield 53 bows and 53 pikes in 1 hour. 60 serfs, 24 laborers, 3 farms, no starvation.

(Also, I have a few "holes" in my village in which I can build towers, which could be nice! :) )

New challenge. :mrgreen:

cmowla TSK 14 spam 3.zip
Image


@Ben,
If you want to, you are more than welcome to make a shoutcast of this build. (For example, if you watch the replay, you will see that where I place my first woodcutters combined with this new design and build order was actually a VERY good choice.)

@TDL and Ben,
Is this new design good with regards to building on the coal?
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Invasion and Lava Valley with 0 losses|Invasion (without saves)|TSK 20 in 4.47 minutes|Northern Islands I Co-op in 1.71 hours
What makes me an Expert isn't my skill in of itself but my desire to win big.
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The Dark Lord

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King Karolus Servant

Posts: 2120

Joined: 29 Aug 2007, 22:00

Location: In his dark thunderstormy castle

KaM Skill Level: Veteran

Post 25 Sep 2016, 12:35

Re: TSK mission 11

Nice job, still some buildings on rich coal (butcher, iron smelter) though. But for a rush base it's not a problem. Try sword fighters next? ;) Swords and bows is a player's 'core' army usually.
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Vatrix

User avatar

Sword Fighter

Posts: 384

Joined: 19 Apr 2013, 20:30

Location: Czech Republic

KaM Skill Level: Veteran

Post 25 Sep 2016, 12:40

Re: TSK mission 11

Good job, looks like TSK 14 has a lot of love from you :D
I fixed The Shattered Kingdom and The Peasants Rebellion here!
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Tiank

User avatar

Knight

Posts: 591

Joined: 15 Sep 2013, 13:11

Location: Poland

KaM Skill Level: Skilled

Post 25 Sep 2016, 14:11

Re: TSK mission 11

I think you should try challenges that were posted some time ago, like Scout challenge and Xbow challenge :)

Also, there's EE building challenge here. Should be easy for you I think :)
Without honour, victory is hollow.
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Leeuwgie

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Sword Fighter

Posts: 255

Joined: 22 Apr 2012, 00:33

KaM Skill Level: Beginner

Post 04 Jun 2017, 16:43

Re: TSK mission 11

Tried my favorite SP level again today. Made much improvement since the previous attempt last year. For anyone who will try this level, the main problem is NO trees around the storehouse so this should be your main concern during the game. Gold can be a problem as well, but you start with more chests than normal so you can delay the first goldsmelter to get some more woodcutters up and head to iron just a bit faster. I've tried to play with only 2 schools but it's almost impossible (hungry recruits). And there is no need to build on coal to get a good working base. Nor do you need to grab the fish. I had 70 serfs and 18 builders on 4 quarries. To make a nice army on 60 minutes it's absolutely needed to STORE some wares throughout the game, like corn and especially iron(ore). Proper storing seems to have died out in MP games. I still do it sometimes and only remember Boco did it years ago. In this game there is still some room for improvement I think. Up to 60 60, anyone? :D
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No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)
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Shogun

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Woodcutter

Posts: 18

Joined: 05 Feb 2017, 09:56

KaM Skill Level: Fair

Post 16 Jun 2017, 06:25

Re: TSK mission 11

Just imagine, what a monster you created if we will play it in locs with forest! (6)
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cmowla

User avatar

Sword Fighter

Posts: 360

Joined: 04 Aug 2013, 19:59

KaM Skill Level: Expert

Post 12 Jul 2017, 22:11

Re: TSK mission 11

Thanks for your reply, Leeuwgie.

I'm excited for being responsible for addressing a "forgotten" building technique for KaM. I always thought this was the intended way to build in this game, based on the original manual and game design, so I took a shot at it, and it produced well.

I have not (and will not) watch your replay (at least not immediately), as I want to stick with my evolving build style (just to see what it leads up to), but it's nice to see that you have beaten my challenge by and an extra pikeman and bowman. I'm sure building on the coal is more than likely necessary to achieve the most yield, as it naturally allows for more freedom than not, but you've made it clear that it isn't necessary up to 55/55. I achieved 53/53 after just 3 weeks of religious play and research (where my previous replay was the "ugly one" which was addressed at the beginning of this thread), but I have not touched KaM since then, so I am not finished my building quest just yet!

I have taken a long break (and technically, I am still on it) from KaM, but I hope building challenges and masterbuilding tutorials (and replays) will continue to spark the interest of KaM players. I started (but have not finished) a dynamic spreadsheet which I intend to use as an aid to give building time suggestions for a specific quantity of troops. When I'm satisfied with it and it is well-tested, I will distribute it here on the forum! Exciting times are ahead for those that want to make a puzzle out of the building aspect of this game!
Invasion and Lava Valley with 0 losses|Invasion (without saves)|TSK 20 in 4.47 minutes|Northern Islands I Co-op in 1.71 hours
What makes me an Expert isn't my skill in of itself but my desire to win big.
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Shogun

User avatar

Woodcutter

Posts: 18

Joined: 05 Feb 2017, 09:56

KaM Skill Level: Fair

Post 27 Jul 2017, 02:29

Re: TSK mission 11

Spreadsheet.... Lol It looks much simpler when drawing up strategies then when i was changing my timing of buildings stepwise. Nice idea, thank you! But for now I'll leave this development of the idea to you :P.
"I'm excited for being responsible for addressing a "forgotten" building technique for KaM..."
But still you are going to reinvent a bicycle.
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