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Dungeon missions test

PostPosted: 11 Apr 2020, 18:30
by Krom
Today I got curious about what would it take to make some dungeon missions in the game. Here are the results:
2020-04-11 dungeon test 1.png
2020-04-11 dungeon test 2.png
2020-04-11 dungeon test 3.png
2020-04-11 dungeon test 4.png

Re: Dungeon missions test

PostPosted: 11 Apr 2020, 19:25
by The Dark Lord
I like it a lot. Gives the game a whole new dimension.

Re: Dungeon missions test

PostPosted: 11 Apr 2020, 19:50
by Krom
Thanks @TDL!

Also opens a whole lot of problems to solve:
- FOW revelation should follow line-of-sight
- archers should not shoot over walls
- lighting needs to be without sun and allow for torches and such (shadows from multiple lights .. please don't make me do it!)
- dungeons need dwellers and mobs .. who might they be?
- anything else I forgot of

So for now that's a prototype I'm not going to seriously move forward. Not until Beta I guess.

P.S. Those underground TPR missions .. did they had units casting shadows in the original TPR?

Re: Dungeon missions test

PostPosted: 11 Apr 2020, 20:20
by The Dark Lord
Yeah that's a lot more trouble ahead.
TPR 'dungeons' were just normal missions with mountains and black tiles around them. Nothing fancy.
Depending on all the extra objects and tiles you're going to add eventually, this type of map could be used not just for dungeons but for any 'inside' battle, like castles/palaces, tunnels, catacombs etc.