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Alpha 10 is ready!

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Krom

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KaM Remake Developer

Posts: 3213

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 09 Feb 2019, 09:11

Alpha 10 is ready!

kp10.png


What’s new in Alpha 10:

    - Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in MapEd (e.g. mist).
    - SSAO (aka prettier lighting)
    - New custom antialiasing (FXAA2 and FXAA3.11 partially)
    - Smoothed out unit animations
    - Revised house-placement (Trees and other objects block house placement from all 4 sides now, Added house plan icon showing where the road for the entrance needs to be)
    - Imported more unit models and animations
    - New maps from 2018 mini-competition
    - Allowed builders to uproot trees and small stones
    - Revised fish-catching
    - Quick unit/house selection panel in game UI on the right (Ctrl+1//0)
    - Revised wind effects to act uniformly on flags, particles and map objects
    - Expanded undo/redo in MapEd (units, houses, etc.)
    - Unified main menu and gameplay options pages
    - Separate volume controls for sounds (alerts, effects, menu)
    - New map decoration objects – stockade fences
    - Revised and fixed house unlock order
    - Reworked AI
    - Revised food nutritious values
    - Sound for messages opened and closed
    - Displaying proper music titles in options menu
    - And as always a whole lot of bugfixes and smaller improvements

Download links st http://www.knightsprovince.com/2019/02/ ... -is-ready/
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Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Exc3ss

Peasant

Posts: 1

Joined: 22 Feb 2019, 17:04

KaM Skill Level: Average

Post 22 Feb 2019, 19:11

Re: Alpha 10 is ready!

you guys are awesome!

I just stumbled across this reminiscing about knights and merchants! Thanks for your effort

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