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Mac (Wineskin/Crossover)

PostPosted: 12 Feb 2017, 13:14
by ipopon
Unlike KAM Remake, I can't launch Knights Province on mac via wineskin or crossower. In both I've got the same error: "Old OpenGL version detected. Please update your graphic cards drivers or switch to a better graphics card." However, I guess, the problem doesn't have anything to do with what the message says. Just wondering, did anyone launch it on Mac? Or, maybe, there's a ready wineskin-port exists on the Internet? Although, I was not able to find one.

Please, if you know the solution (that differes from "run virtual maschine" and e.c.), answer!

Re: Mac (Wineskin/Crossover)

PostPosted: 12 Feb 2017, 21:01
by sado1
I have Linux, not Mac, anyway - quick Google search shows me that there might be a problem making Mac OS report OpenGL versions higher than 2.1 to Wine (even if they are available), there is not a lot of information, so it's hard to say whether my assumption is right. It's possible that the game will work anyway (or would, if it wouldn't show the error for you and just tried to silently continue), but I'm not sure.

Slightly offtopic - I tried to send two bug reports ~30min ago, and the second one doesn't send, so if Krom ever reads those, then no, it didn't work either :P (seems like "remembering" the name and email makes the bug reporter crash for me now on Wine/Linux; anyway, it's not a big issue that it doesn't work on Linux for me, since I can just run the game on Windows for the time being, of course that would change when the game would get closer to being finished)

Re: Mac (Wineskin/Crossover)

PostPosted: 13 Feb 2017, 15:08
by Krom
@ipopon, Knights Province graphics engine is more advanced than KaM Remake, it requires OpenGL 3.0.

@sado1: I have got 2 bugreports this night, one with complete report (message: "FrameBufferCreate did not end well. ErrorCode 36060") and another is short (message: "Passing pixel format id AND color/depth bits is likely a mistake"). Both have to do with OpenGL.

Re: Mac (Wineskin/Crossover)

PostPosted: 15 Feb 2017, 05:51
by ipopon
So, is there a way to run KnightsProvince on Mac now?
I have Intel HD Graphics 4000, it should support openGL 3, I guess.

Re: Mac (Wineskin/Crossover)

PostPosted: 15 Feb 2017, 14:51
by Krom
@ipopon: It depends on if you can make Wine to provide OpenGL 3 to the game.

Re: Mac (Wineskin/Crossover)

PostPosted: 04 Mar 2017, 18:32
by Soldado con espada
@ipopon: It depends on if you can make Wine to provide OpenGL 3 to the game.
Linux user here:
Is it reasonably feasible to compile the game in SOs other than windows? Or are you using specific windows libraries? (perhaps you answered this already somewhere else, sorry!)

Re: Mac (Wineskin/Crossover)

PostPosted: 04 Mar 2017, 19:52
by Krom
Delphi introduces Linux compiler this Spring (only CLI for now). So hopefully, when Knights Province hits Alpha 10 some tests could be done to cross-compile to Linux too.
For the moment, I'm focused on making the game (which you can see is a VERY slow process for a single man). Porting to platforms will wait till after that.

P.S. Small-scale test for Android in 2014 - http://www.knightsprovince.com/2014/10/ ... ary-addon/

Re: Mac (Wineskin/Crossover)

PostPosted: 04 Mar 2017, 20:28
by thibmo
To add to Krom's comment, I think it might also mean that some code requires to be changed to both windows-specific and Linux-specific code.

It's all unsure until the compiler is released and tested.