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Mac (Wineskin/Crossover)

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ipopon

Peasant

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Joined: 12 Feb 2017, 12:54

KaM Skill Level: Skilled

Post 12 Feb 2017, 13:14

Mac (Wineskin/Crossover)

Unlike KAM Remake, I can't launch Knights Province on mac via wineskin or crossower. In both I've got the same error: "Old OpenGL version detected. Please update your graphic cards drivers or switch to a better graphics card." However, I guess, the problem doesn't have anything to do with what the message says. Just wondering, did anyone launch it on Mac? Or, maybe, there's a ready wineskin-port exists on the Internet? Although, I was not able to find one.

Please, if you know the solution (that differes from "run virtual maschine" and e.c.), answer!
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sado1

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Moorbach's Guard

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Post 12 Feb 2017, 21:01

Re: Mac (Wineskin/Crossover)

I have Linux, not Mac, anyway - quick Google search shows me that there might be a problem making Mac OS report OpenGL versions higher than 2.1 to Wine (even if they are available), there is not a lot of information, so it's hard to say whether my assumption is right. It's possible that the game will work anyway (or would, if it wouldn't show the error for you and just tried to silently continue), but I'm not sure.

Slightly offtopic - I tried to send two bug reports ~30min ago, and the second one doesn't send, so if Krom ever reads those, then no, it didn't work either :P (seems like "remembering" the name and email makes the bug reporter crash for me now on Wine/Linux; anyway, it's not a big issue that it doesn't work on Linux for me, since I can just run the game on Windows for the time being, of course that would change when the game would get closer to being finished)
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Krom

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KaM Remake Developer

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Post 13 Feb 2017, 15:08

Re: Mac (Wineskin/Crossover)

@ipopon, Knights Province graphics engine is more advanced than KaM Remake, it requires OpenGL 3.0.

@sado1: I have got 2 bugreports this night, one with complete report (message: "FrameBufferCreate did not end well. ErrorCode 36060") and another is short (message: "Passing pixel format id AND color/depth bits is likely a mistake"). Both have to do with OpenGL.
Last edited by Krom on 15 Feb 2017, 14:50, edited 1 time in total.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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ipopon

Peasant

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Post 15 Feb 2017, 05:51

Re: Mac (Wineskin/Crossover)

So, is there a way to run KnightsProvince on Mac now?
I have Intel HD Graphics 4000, it should support openGL 3, I guess.
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Krom

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KaM Remake Developer

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Joined: 09 May 2006, 22:00

Location: Russia

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Post 15 Feb 2017, 14:51

Re: Mac (Wineskin/Crossover)

@ipopon: It depends on if you can make Wine to provide OpenGL 3 to the game.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Soldado con espada

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Lance Carrier

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Joined: 05 Apr 2015, 14:31

KaM Skill Level: Beginner

Post 04 Mar 2017, 18:32

Re: Mac (Wineskin/Crossover)

Krom wrote:@ipopon: It depends on if you can make Wine to provide OpenGL 3 to the game.


Linux user here:
Is it reasonably feasible to compile the game in SOs other than windows? Or are you using specific windows libraries? (perhaps you answered this already somewhere else, sorry!)
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Krom

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KaM Remake Developer

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Location: Russia

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Post 04 Mar 2017, 19:52

Re: Mac (Wineskin/Crossover)

Delphi introduces Linux compiler this Spring (only CLI for now). So hopefully, when Knights Province hits Alpha 10 some tests could be done to cross-compile to Linux too.
For the moment, I'm focused on making the game (which you can see is a VERY slow process for a single man). Porting to platforms will wait till after that.

P.S. Small-scale test for Android in 2014 - http://www.knightsprovince.com/2014/10/ ... ary-addon/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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thibmo

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Barbarian

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Location: the Netherlands

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Post 04 Mar 2017, 20:28

Re: Mac (Wineskin/Crossover)

To add to Krom's comment, I think it might also mean that some code requires to be changed to both windows-specific and Linux-specific code.

It's all unsure until the compiler is released and tested.
~~ The magic wizard of PascalScriptus. ~~

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