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Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
New type of roads
I watched a video about KP and as I was watching it I got an idea.
This game with the roads always have city structural problem. Mainly in multiplayer mode where the belances are very important.
What do you think about a new type of road?
Dirt Road- The coast of it would be free. The units could walk on it slower than on a stone road, but a bit faster than on any type of terrian.
So the speed would look out like this:
0-> any terrian with 1x speed (ofc only the walkable ones, maybe different terrian with different walkingspeed?) -> Dirt Road with 1,5x speed -> Stone road with 2 speed.
In this logic the moorlands(len) and hard terrians could be slower than normal terrians.
This could make the game more funnier.
Anyway the dirt road cost would be free(maybe the digging time could be longer than at the stone road, because not need to wait for stone).
Pros: almost on any locations the players would have chance to reach further hills easily withouth huge cost. It would give more free minds to building and more variety.
Cons: maybe would make the game overcomplicated and the software side would be longer harder
![Wink :wink:](./images/smilies/icon_wink.gif)
Im sorry if this idea was already there.
Any way nice job wth the new game!