Map Database  •  FAQ  •  RSS  •  Login

Alpha 7 wip - Sounds

<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 21 Apr 2016, 05:47

Alpha 7 wip - Sounds

I have a perfectionist bit in me that always tends to halt whatever is being made in favor of "making it perfect". All in all "making it perfect" is a great idea, but it very often means that nothing is being made at all. So yesterday I said "Enough!" and went on a SFX spree - picking whatever free sounds are good enough for the game. It was not easy - I was still heavily nitpicking and tweaking sounds. In the end I put whole 4,5 (four and a half) most frequently used sounds (placeholders, cos I they don't fit) into Knights Province. Why going for placeholders rather than fitting sound? - because placeholders are better than nothing, which is usually the case when "making it perfect" is involved.

TL;DR - Knights Province Alpha 7 is going to be less of a "silence room".

Bonus chat - name 4,5 sounds that I have added. They are ones of the most frequently used sounds in the game, missing in Alpha 6.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Soldado con espada

Lance Carrier

Posts: 64

Joined: 05 Apr 2015, 14:31

KaM Skill Level: Beginner

Post 21 Apr 2016, 22:43

Re: Alpha 7 wip - Sounds

Builders digging and hammering things?
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 22 Apr 2016, 09:06

Re: Alpha 7 wip - Sounds

Good guess!

Digging was one of those sounds (it consists of 2 linked sounds, so I count it as 1,5). I also have added hammering yesterday.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 22 Apr 2016, 12:09

Re: Alpha 7 wip - Sounds

The bell that rings when a new citizen is trained?
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 22 Apr 2016, 12:33

Re: Alpha 7 wip - Sounds

Nope, not a bell. Something more frequent )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 22 Apr 2016, 16:47

Re: Alpha 7 wip - Sounds

Hmm, difficult... Woodcutter chopping a tree? A farmer collecting wheat?
Oh wait - placing buildings/roads probably... Maybe also removing them?
Tell us! :p
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 22 Apr 2016, 17:22

Re: Alpha 7 wip - Sounds

Woodcutter chopping - another right answer! :-)
Placement of roads/buildings was already there in Alpha 6 :-P
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 24 Apr 2016, 13:09

Re: Alpha 7 wip - Sounds

A farmer farting after harvesting corn.

Return to “Knights Province Development”

Who is online

Users browsing this forum: No registered users and 13 guests