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Alpha 7 wip - Sounds

PostPosted: 21 Apr 2016, 05:47
by Krom
I have a perfectionist bit in me that always tends to halt whatever is being made in favor of "making it perfect". All in all "making it perfect" is a great idea, but it very often means that nothing is being made at all. So yesterday I said "Enough!" and went on a SFX spree - picking whatever free sounds are good enough for the game. It was not easy - I was still heavily nitpicking and tweaking sounds. In the end I put whole 4,5 (four and a half) most frequently used sounds (placeholders, cos I they don't fit) into Knights Province. Why going for placeholders rather than fitting sound? - because placeholders are better than nothing, which is usually the case when "making it perfect" is involved.

TL;DR - Knights Province Alpha 7 is going to be less of a "silence room".

Bonus chat - name 4,5 sounds that I have added. They are ones of the most frequently used sounds in the game, missing in Alpha 6.

Re: Alpha 7 wip - Sounds

PostPosted: 21 Apr 2016, 22:43
by Soldado con espada
Builders digging and hammering things?

Re: Alpha 7 wip - Sounds

PostPosted: 22 Apr 2016, 09:06
by Krom
Good guess!

Digging was one of those sounds (it consists of 2 linked sounds, so I count it as 1,5). I also have added hammering yesterday.

Re: Alpha 7 wip - Sounds

PostPosted: 22 Apr 2016, 12:09
by dicsoupcan
The bell that rings when a new citizen is trained?

Re: Alpha 7 wip - Sounds

PostPosted: 22 Apr 2016, 12:33
by Krom
Nope, not a bell. Something more frequent )

Re: Alpha 7 wip - Sounds

PostPosted: 22 Apr 2016, 16:47
by The Dark Lord
Hmm, difficult... Woodcutter chopping a tree? A farmer collecting wheat?
Oh wait - placing buildings/roads probably... Maybe also removing them?
Tell us! :p

Re: Alpha 7 wip - Sounds

PostPosted: 22 Apr 2016, 17:22
by Krom
Woodcutter chopping - another right answer! :-)
Placement of roads/buildings was already there in Alpha 6 :-P

Re: Alpha 7 wip - Sounds

PostPosted: 24 Apr 2016, 13:09
by sado1
A farmer farting after harvesting corn.