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Alpha 4 is out!

PostPosted: 22 Nov 2015, 14:27
by Krom
I positively hate writing news posts.

It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a LOT of effort to get done. And even more to get it done right. So long story short – why not release everything else that got improved in Alpha 4 and postpone Caster to later version?

Full news and changelog and download link at: http://www.knightsprovince.com/2015/11/alpha-4/

Re: Alpha 4 is out!

PostPosted: 22 Nov 2015, 19:13
by sado1
Nice to see some progress ;) I'm one of those who probably won't play it for more than 2 minutes before you implement any kind of multiplayer, but I enjoyed seeing how the looks are improving bit by bit, animated serfs and builders are nice.

Re: Alpha 4 is out!

PostPosted: 22 Nov 2015, 19:27
by Krom
Thanks you sado

I'm not sure it is ready for the multiplayer just yet. Would you play it MP in its current state?

Re: Alpha 4 is out!

PostPosted: 23 Nov 2015, 19:11
by Krom
Thanks everyone for testing and reporting bugs!

So far these are fixed:
- After restart / models reload, serfs have wrong texture
- Overlapping ware rows in MapEd house page
- Crash when registering mission victory to Records

Known, but not fixed:
- Woodcutter and many other units float without animations

I’m thinking about releasing Alpha 4.01 next weekend with more bugfixes.