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Sidenote on animations

PostPosted: 21 Oct 2015, 18:06
by Krom
Asked to send me a rigged and animated character for a test. Came in in FBX format. Surprisingly it imported well into Lightwave and exported into Knights Province animation format without a glitch. The only downside is that the rig had much too many bones for the game (86) and was rotated 90 degrees. The game's engine can handle up to just 16. Had to trim the excess for a test. Of course later on, with dedicated animations I can raise the limit and order animations with less bones. All in all I'm very happy to see it is working out so well. Hope to tease you with some screens/videos later :-)