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Alpha 2 - featuring smooth fog of war

PostPosted: 11 Aug 2015, 12:58
by Krom
The main feature of this release is smooth real-time fog of war (FOW). Unlike previous version, this FOW is computed on GPU and is updated every frame, syncing back to the games logic every now and then. You can clearly see its benefits in smooth revelation circles, which are looking especially smooth in motion. Screenshot can show only a fraction of it:
2015-08-11 smooth fow.png
Since this new FOW is a brand new feature I'm especially interested in bugreports and feedback about it.

Download is available from http://www.knightsprovince.com

Re: Alpha 2 - featuring smooth fog of war

PostPosted: 11 Aug 2015, 16:18
by Krom
And the bugfixes since 1.06:

+ OverlayText[Set, SetFormatted, Append, AppendFormatted, etc] give question marks ( and in-game debugging text outputs? )
+ MapEdit: Extra -> View Pass-ability slider crashes game
+ “split” then “join” group. Loose all control of the game, cant click aything
+ FOW preview in menu ignores "reveal all"
+ others

Re: Alpha 2 - featuring smooth fog of war

PostPosted: 11 Aug 2015, 16:36
by Vatrix
Ah, so it will have FoW, that's a nice touch :) ! Look's like you think it seriously with this game :D .

Re: Alpha 2 - featuring smooth fog of war

PostPosted: 11 Aug 2015, 17:07
by thibmo
I am sure he is... :)
From what I've heard so far there is much to come.
Let's hope everything will go as planned. :)

Re: Alpha 2 - featuring smooth fog of war

PostPosted: 12 Aug 2015, 12:08
by thibmo
Meanwhile, for the scriptwriters and others that are curious about the game, there is a wiki being developed right now that should give a lot of info.
It also holds all the scripting commands(Is being worked on whilst I write this message) you can use.
For now it is rather empty and a lot of info is missing, yet this will all be filled out as fast as possible.

Knights Province Wiki