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Knights Province - Alpha 1 bugfixes

PostPosted: 03 Aug 2015, 16:36
by Krom
Thanks everyone for sending in crashreports and contactig me on Skype/Facebook/other. KP is coming along nicely. There are many bugfixes, but so far none of them are blockers AND hard to fix at the same time :-)

Current bugfixes for the Alpha 1.05 are:
+ Game freezes after AI builds a School
+ Crash when units eat last food in the Tavern
+ Crashreports would not include savegames
+ Severely updated XML handling to fix the dense fog bug
+ Crash on exit due to Resolutions = nil
+ House UI wont show up after house is built
.. more are wip

Re: Knights Province - Alpha 1 bugfixes

PostPosted: 03 Aug 2015, 22:55
by Soldado con espada
Just tried it. No problems so far :D
I'll try it again when I have some time.

Re: Knights Province - Alpha 1 bugfixes

PostPosted: 05 Aug 2015, 19:05
by Krom
Alpha 1 receives yet another update. The biggest change (apart from many bugfixes) is temp display of unit types icons.

Once again larger portion of changes is dedicated to bugfixes. Here's the list:
+ Units are not visible along right/bottom map edges
+ In the map editor u can't rename the map, u can write new letters but you can't delete letters
+ MapEdit: Player Settings -> Reveal Fog -> Reveal All option does not store state or does not read the state
+ MapEdit: Village planning -> AI Defence options -> AI defence position crashed the game
+ MapEdit: Player Settings -> Reveal Fog -> Reveal a portion of the map causes game crash (ERangeError)
+ Empty list of savegames in game
+ Unit selection breaks up after linking one group to another
- MapEdit: Extra -> View Pass-ability slider crashes game (could not reproduce)