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Re: Golden Cliffs + Bonuses!
Brainstorming other Explorer ideas:
• Your people are masters of exploration! Their seasoned scouting has given themselves and their structures x2 LoS. Because of the husbandry used for scouting, your people need only three corn to produce horses.
Having units and buildings have x2 isn't a huge bonus, although watchtowers will cover huge portions of the map! I don't know if changing the wares needed for horses is possible, but if it is I think that bonus would make this a worthy strategy
(I was going to make more ideas but I got nothing else other than exploration of entire map after pt )
Another thing: I think it is a bad idea to have "snipers." You're messing with some fundamental attacking mechanics. The most effective way to "push" on an opponents position is to "dance" with a knight. If someone has "snipers" than he will be the ultimate camper. I don't see this as a particularly interesting bonus anyway. It's like you just wanted to add another bonus that just doesn't stand up to the awesomeness of the other bonuses.
And one last thing!: I don't like that you made swine farms produce 2x skins for survivalist. True, their swine farms should have some kind of bonus for not producing food, but think about this: Swine farms are already way better for them since they don't need food in the first place! The player will never need to sacrifice his valuable corn for bread! Also, I don't think this suits the bonus that well anyway. Instead, maybe let swine farms remain like they are not, and just let players trade pigs for something or perhaps make pigs cost only 3 corn (if that's possible).