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sprites

PostPosted: 23 Dec 2008, 15:26
by MartinR
Does anybody has the sprite sheets from the units in the game?

PostPosted: 23 Dec 2008, 16:28
by harold
Probably not, but you're free to view/edit them all with the various editors, such as my own: www.freewebs.com/knightsandmerchants/downloads/GraphicsEditor.zip
If it gives a strange error when you try to start it, download and install the .NET framework 2.0 (or later)

PostPosted: 23 Dec 2008, 16:52
by MartinR
It Runs. But nothing happens when I load Unit.rx

PostPosted: 23 Dec 2008, 17:07
by harold
Well at least something should happen..
Loading unit.rx takes a while of course, but it doesn't look like it's doing nothing at all, so, can you tell me what you did (exactly) and can you take a screenshot of it doing nothing after trying to load unit.rx?

PostPosted: 23 Dec 2008, 17:32
by MartinR
After some waiting it works. Could be excepted from such a large file.

Tnx

PostPosted: 23 Dec 2008, 17:33
by MartinR
Yes. These are the sprites from the game. Thank you

PostPosted: 23 Dec 2008, 17:43
by harold
Ok good, you're welcome

Re: sprites

PostPosted: 11 Apr 2018, 21:30
by Tamastar
The link is offline, are the sprites still available?

Re: sprites

PostPosted: 11 Apr 2018, 22:09
by Ben
You can export sprites in Knights and Merchants Remake (if you don't know the remake, read more at http://www.kamremake.com). Once the Remake is running, press F11 to open debug menu, then use the "export data" drop-down menu to find what you are looking for.

Re: sprites

PostPosted: 10 Nov 2019, 15:13
by Siegfried89
Siegfried89 made a new topic for this post here.
Thanks,
-Ben


Hello Kam fans.I was searching for the Sprites too, in order to modify them. I want to add some Graphical improvements to this game. But in order to do so i need some information from a modders perspective.


My goals: Make Knights and merchants more bloody = change the ghost animations into dying animations of the fallen soldiers with blood - and if it is in ANY way possible ( i think so) - let the Bodys stay permament on the ground, so that it looks like a real Battlefield after a big battle. Maybe it is possible to loop the last Sprite so that they stay there.??
+ Adding Weather Effects like rain and flash and thunder, and Improved Audiofiles especially for the units with battle sound for immersion that will add perfectly battle atmosphere to it.

I know this is alot of work but im determined to do it myself if neccesary (for example the tons of different sprites i need for the death animations). Any helf would be great.
So editing itself is not the Problem, but is it just as easy as to put the edited sprites back in an RX file? I know how to open them, but how to compress it back to the RX files so that the game can read them? or are they neccesary at all?

It would be great If somwhere in this forum I recieve some help and answers my questions.
Have a great day fellows!

Re: sprites

PostPosted: 13 Nov 2019, 18:26
by Esthlos
Maybe it is possible to loop the last Sprite so that they stay there?
Imho it would be better to paste them on a canvas overlayed on the terrain: this would keep the additional requirements in check and would allow for the endless stacking of corpses.
Adding any kind of permanent carnage will probably have to go through some source code editing, though.