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Winter Tournament - KaM Remake Beta Release

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Lewin

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KaM Remake Developer

Posts: 3820

Joined: 16 Sep 2007, 22:00

Location: Australia

KaM Skill Level: Skilled

Post 09 Feb 2014, 04:01

Winter Tournament - KaM Remake Beta Release

Here is a link to download the beta version of the KaM Remake that will be used in the tournament. I will update this post if we release any fixes or updates to the tournament beta version.

PLEASE READ BEFORE DOWNLOADING:
This version is NOT a stable public release! Singleplayer campaign fixes have not been added yet so please do NOT use this for playing the campaigns. Most multiplayer maps have not been updated, only the ones required for the tournament have been. Most translations are out of date because we prefer to only bother our translators once per public release (a few weeks before it is released) so they can do all of the work in one go.

If you are not playing in the tournament but want to help beta test the next release, it would be better to wait until we make a proper release candidate and send it to our beta tester mailing list. For example if you test the campaigns in this version you will be wasting your time because the final release will have a lot of extra fixes to the campaigns.

Known bugs: (bugs not listed here should be reported)
- Houses sometimes become partially invisible during construction. When construction is finished the house returns to normal.
- Trees, houses and units near the top row of the map may be visible in places where they overhang the top row of the map. Example screenshot

Installer download mirrors:
http://www.kamremake.com/kam_remake_beta_r6157.exe
http://krom.reveur.de/KAM_Remake/kam_re ... _r6157.exe
http://download.nizgard.eu/Knights%20an ... _r6157.exe

Dedicated servers download mirrors:
http://www.kamremake.com/kam_remake_server_r6157.zip
http://download.nizgard.eu/Knights%20an ... _r6157.zip
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Ben

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Prince Lothar

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Joined: 08 Jan 2009, 23:00

Location: United States of America GMT-5

KaM Skill Level: Beginner

Post 09 Feb 2014, 06:46

Re: Winter Tournament - KaM Remake Beta Release

Installing this with Avast is a pain...kept freaking out about the file being malicious. WHy does it do it for this but not other versions of KaM?
Liberté, Égalité, KaM
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Jeronimo

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Knight

Posts: 693

Joined: 24 Feb 2011, 23:00

Post 09 Feb 2014, 08:04

Re: Winter Tournament - KaM Remake Beta Release

Very nice Lewin/Krom! No problems with installation.
Looking forward to get this version in action. Great improvements. :)
KaM Skill Level: Jeronimo
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Krom

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KaM Remake Developer

Posts: 3199

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 09 Feb 2014, 17:53

Re: Winter Tournament - KaM Remake Beta Release

Here's a mirror: krom.reveur.de/KAM_Remake/kam_remake_beta_r6157.exe
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Nissarin

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Pikeman

Posts: 185

Joined: 26 Sep 2012, 18:11

Location: Poland

KaM Skill Level: Average

Post 09 Feb 2014, 20:24

Re: Winter Tournament - KaM Remake Beta Release

There is a bug in server status file reporting (html) - the server will count closed slots as players, e.g.:
  Code:
1   Lobby   8   Golden Cliffs        rom, Areallygoodnoob, TianK, , , , , wosiek


Also, this is both "report" and a question for fellow Linux (wine :D) users - does this release works for you in full screen mode ? On my system (Xfce based) the taskbar is overlayed on top of the game, I can't click on it but the area is also "outside" of the game screen (I can't move mouse there - map scrolling doesn't work). Stable release works ok and last nightly I tested also worked, at least as far as I can remember.

PS:
I'm also mirroring (like always) the files on my server, not sure if it's needed though..
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Lewin

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KaM Remake Developer

Posts: 3820

Joined: 16 Sep 2007, 22:00

Location: Australia

KaM Skill Level: Skilled

Post 10 Feb 2014, 00:35

Re: Winter Tournament - KaM Remake Beta Release

Thanks Nissarin, I fixed the HTML output to show only the human players.
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rom

Woodcutter

Posts: 19

Joined: 20 Sep 2013, 10:35

KaM Skill Level: Veteran

Post 10 Feb 2014, 22:29

Re: Winter Tournament - KaM Remake Beta Release

Well done - congratulations.
There is only the bug with dissapearing buildings, but i think it can be fixed..
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pawel95

User avatar

Castle Guard Swordsman

Posts: 1911

Joined: 03 Oct 2008, 22:00

Location: "Pawel95" on Youtube.com

KaM Skill Level: Skilled

Post 10 Feb 2014, 22:32

Re: Winter Tournament - KaM Remake Beta Release

Lewin wrote:Known bugs: (bugs not listed here should be reported)
- Houses sometimes become partially invisible during construction. When construction is finished the house returns to normal.


rom wrote:Well done - congratulations.
There is only the bug with dissapearing buildings, but i think it can be fixed..



XD I think, that´s been reported already :D It´s on Kroms todo list, as far as i know :o
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Nissarin

User avatar

Pikeman

Posts: 185

Joined: 26 Sep 2012, 18:11

Location: Poland

KaM Skill Level: Average

Post 10 Feb 2014, 22:46

Re: Winter Tournament - KaM Remake Beta Release

Not really a bug but I just noticed the spectators don't have their own "team" in chat, is this going to change ? (it would be nice to talk to others without distracting the players)
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Krom

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KaM Remake Developer

Posts: 3199

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 11 Feb 2014, 07:11

Re: Winter Tournament - KaM Remake Beta Release

@Nissarin: Sounds like a good idea :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

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Castle Guard Swordsman

Posts: 1911

Joined: 03 Oct 2008, 22:00

Location: "Pawel95" on Youtube.com

KaM Skill Level: Skilled

Post 11 Feb 2014, 08:39

Re: Winter Tournament - KaM Remake Beta Release

Nissarin wrote:Not really a bug but I just noticed the spectators don't have their own "team" in chat, is this going to change ? (it would be nice to talk to others without distracting the players)



Well, I would actualy like to have an invisible automatic team for the spectators. So what I mean. When there is a 2vs2vs2vs2 and you have like 4 teams, the spectators aren´t able to choose "team", but they are automaticly in one "spectator group/team" :mrgreen:
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zaamoot

Militia

Posts: 40

Joined: 28 Mar 2013, 13:56

KaM Skill Level: Average

Post 11 Feb 2014, 15:46

Re: Winter Tournament - KaM Remake Beta Release

Hi,

When scrolling through the lobbies, I noticed that names are not completely written out.
I saw a example with "Mannerless Mully", where the "y" is not totally shown. See the screen shot below.
bug over namen 2.PNG
You do not have the required permissions to view the files attached to this post.
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

Location: Russia

KaM Skill Level: Beginner

Post 21 Feb 2014, 19:52

Re: Winter Tournament - KaM Remake Beta Release

Lewin asked about this bug so I post it again.

This bug with rendering of stones/timbers on top of trees is from Tournament beta.

screenshots:

Image
Image
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pawel95

User avatar

Castle Guard Swordsman

Posts: 1911

Joined: 03 Oct 2008, 22:00

Location: "Pawel95" on Youtube.com

KaM Skill Level: Skilled

Post 21 Feb 2014, 21:31

Re: Winter Tournament - KaM Remake Beta Release

Just watched a game live and those stones were also rendered on top of a "Scout", so it doesn´t matter if objects like trees, or units are infront of the Building.
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 22 Feb 2014, 00:08

Re: Winter Tournament - KaM Remake Beta Release

well one one side i say it is ugly, on the other side it is quite convenient haha.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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