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New KaM Remake Demo r2736

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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

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Location: Russia

Post 30 Dec 2011, 13:36

Re: New KaM Remake Demo r2736

@Lewin: I think we should add certain checks as corresponding bugs appear. Adding checks "just in case" gonna just bloat the codesize.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

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Location: "Pawel95" on Youtube.com

Post 30 Dec 2011, 13:52

Re: New KaM Remake Demo r2736

But what would be happen, if the Remake would ignore the error?
Than they would be maybe other problems while playing the missions!?
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Kridge

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Crossbowman

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Location: Netherlands (GMT+1)

Post 30 Dec 2011, 15:22

Re: New KaM Remake Demo r2736

I had some crashes of the remake in multi, but i played on. I will send the .zips now.
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pawel95

Castle Guard Swordsman

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Location: "Pawel95" on Youtube.com

Post 01 Jan 2012, 15:28

Re: New KaM Remake Demo r2736

Ahh and under the whole catapult discussion, my main question was forgot. Will the next Remake Update maybe have a pair of new Singleplayer Maps? :P
And what is about the idea, to play maybe the whole TSK campaign as a CO-OP game??? You have already add Mission 7/8/20.
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Lewin

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KaM Remake Developer

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Website: http://lewin.hodgman.id.au

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Location: Australia

Post 01 Jan 2012, 23:55

Re: New KaM Remake Demo r2736

I had some crashes of the remake in multi, but i played on. I will send the .zips now.
I don't think I received the crash report from you. (unless you sent it the day before you wrote here) Which address did you send it to?
Ahh and under the whole catapult discussion, my main question was forgot. Will the next Remake Update maybe have a pair of new Singleplayer Maps? :P
And what is about the idea, to play maybe the whole TSK campaign as a CO-OP game??? You have already add Mission 7/8/20.
I'm happy to add more singleplayer maps, but which ones should I add? And they need to be tested in the Remake to make sure they work (e.g. some missions rely on the AI being different, autobuilding, etc.)

Well the whole TSK campaign doesn't work well yet (mission 3 doesn't work because of AI differences, mission 9 doesn't work because the AI doesn't auto build, etc.) so there's not much point adding all the missions. Also, they each need to be converted as I have been doing, which takes some time. (add extra player, make AIs train more soldiers, etc.) If you have a request for one of the missions you would like converted for coop let me know.
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Kridge

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Crossbowman

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Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 02 Jan 2012, 12:16

Re: New KaM Remake Demo r2736

I'll send it again. There was some adress when i got the error. I'll send it to that, but I don't remember the adress. Could you give me the address?
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Lewin

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KaM Remake Developer

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Location: Australia

Post 02 Jan 2012, 15:29

Re: New KaM Remake Demo r2736

I'll send it again. There was some adress when i got the error. I'll send it to that, but I don't remember the adress. Could you give me the address?
contact@kamremake.com
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

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Location: "Pawel95" on Youtube.com

Post 02 Jan 2012, 19:25

Re: New KaM Remake Demo r2736

I have played now about 20 missions in singleplayer from your site+ the missions which were included in the remake officialy. I could tell you maybe , which maps for me were good, in general and good in working with the Remake!? Can I post it here?
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Lewin

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KaM Remake Developer

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Joined: 16 Sep 2007, 22:00

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Website: http://lewin.hodgman.id.au

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Location: Australia

Post 03 Jan 2012, 01:55

Re: New KaM Remake Demo r2736

I have played now about 20 missions in singleplayer from your site+ the missions which were included in the remake officialy. I could tell you maybe , which maps for me were good, in general and good in working with the Remake!? Can I post it here?
Yes, that would be useful thanks :)
Report missions which work well for singleplayer and ones which you think would be good as co-operative. (they need plenty of space for building two villages)
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Yeti

Militia

Posts: 43

Joined: 26 Jun 2010, 22:00

Post 03 Jan 2012, 13:42

Re: New KaM Remake Demo r2736

Could you turn TSK Mission 5 into a co-op map? That one seems like it's already fairly well set up to just have player two take over the allied village which has a nice quality to it somehow.

Otherwise though it'd be nice to have more co-op missions which can extend to 3 players, such as Mission 7. I imagine given the insane quantity of resources the third player starts off with on Mission 7 this might be an issue, but is it worth specifically making maps with an allied village (with exception of missions such as TSK M5) as designed for 3 players?
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 03 Jan 2012, 14:37

Re: New KaM Remake Demo r2736

@Yeti
Good one, you posted right before me.
My brother and I would also like to have mission 5 as a co-op.
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 03 Jan 2012, 20:26

Re: New KaM Remake Demo r2736

Ok.

Here are missions which i think are good to implement to the singleplayer section in the remake:

Alcatraz by Matt
Norway Attack by Skilldragon
The Forbidden Land by Hellracer (Really fine) AND MAYBE as a CO-OP mission.
Green Empire by free_sms AND MAYBE as a CO-OP mission. BUT, you must show good on this map. I like it very much, but the map is not really realistic and not really professional. On the other hand the AI works very good in this new mission. I would implement it :D
Pursuit by Grayter. I dont love it so much. But it is a good map and I hadn´t any errors or problems with this mission in the Remake!

Yes this are the missions I remind as one of the best. Maybe I forgot one or two very good missions. Than SORRY! :$
But one other thing is, to implement TSK mission 14(+16)
-It is a good mission
-Enough place for a second player
-Maybe the second player could play as your ally in the south.

Think about this idea. :lol:

pawel95
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 07 Jan 2012, 15:21

Re: New KaM Remake Demo r2736

No answer? Are you shocked about this maps, which have displayed out? :|
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Yeti

Militia

Posts: 43

Joined: 26 Jun 2010, 22:00

Post 07 Jan 2012, 15:42

Re: New KaM Remake Demo r2736

I think potentially Lewin's just a bit busy right now focusing on other things, like his actual life, but I admit your theory about him being too shocked by your information to comment is the most valid. He probably read your comment, then had a seizure.
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 07 Jan 2012, 15:46

Re: New KaM Remake Demo r2736

@Pawel, If you want it so bad, just do it yourself.

@Yeti, I guess he is, but you do know he has vacation till mid February

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