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Town hall in the remake?

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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 10 Dec 2011, 01:53

Adding stuff is super fun if you do it yourself, but it often results in random junk that is horrible to play for other people. How about make a proper remake of TsK and until that don't add anything?
Huge number of good old games are broken by "cool ideas" modders and remakers add. Soon you can't find the original game anywhere. And the ideas are 98% of time complite BS that ruins the game and only looks good on the paper. And were fun to add.
Thank you for your opinion, I agree with you 100%. I become very tired of people saying "add this crazy idea which will completely screw up the game!" when we don't even have core elements of the game working. New gameplay features are a low priority, and must be VERY carefully considered to make sure they fit with the game style. I believe the marketplace fits quite well. Any other new buildings/features will need to be planned in the same way.
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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 05 Feb 2012, 08:31

Re: Town hall in the remake?

Town hall without barbarian can be good, and if you would implement it and it's not good, it could be deleted. Also vagabonds could be handy against crossbowmans.
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 05 Feb 2012, 10:34

Re: Town hall in the remake?

nope. This is already discussed and for now it is a NOPE.
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matheusaqui

Serf

Posts: 8

Joined: 07 May 2011, 22:00

Post 09 Feb 2012, 20:14

Re: Town hall in the remake?

Will don't put the town hall only in missions of TPR.
In the TSK don't need Town hall...And if do that will "keep more the classic game".
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 13 Feb 2012, 12:41

Re: Town hall in the remake?

i have read this topic and i came to an idea and hope it is possible. instead of making the town hall you should be able to make the units at the barracks, then a slinger would cost one bow, the peasant one lance and the vagabond one axe and a horse. as for the barbarians, yeah they are elite like it is said earlier. but adding the other units to the barracks would still make it a classical feel and you can still make them. would also be great for co-op missions where you are a rebel fighting against your kingdom or something.
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 13 Feb 2012, 15:08

Re: Town hall in the remake?

For crying out loud!
NO MEANS NO!
IT IS NOT AN OPTION!
Read more than just this topic and you would understand.
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 14 Feb 2012, 14:15

Re: Town hall in the remake?

It's often rare, but here, I agree with the GreatWhiteBear.
Especially with the last sentence.
When I entered the discussion, I made sure I read as much as possible.
1. You don't seem to be stupid when you do this,
2. You can contribute something
3. You're not double posting ideas.
And for a lot more reasons, first research, then post.
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 14 Feb 2012, 15:23

Re: Town hall in the remake?

My apologies, i will take some more time into reading stuff. I do feel stupid actually so that proves your point.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

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