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A campy campus

PostPosted: 16 Mar 2017, 23:36
by thunder
Hi!
Many times heard that the maps are campy, the players are campy, the game is campy etc...
Maybe true.
Anyway there is something which use to make a decision time to the players and it is the hunger soldiers.
Attack or die without fight.

Shortly, how would the game change if the soldiers would have different feeding time than citizens have?
Now a fully feeded soilders can stand around 40minutes if i know well. What would happen if it would be reduced 50% to ~20-25minutes?
Will be there more agression or still the campiness would stay?

Re: A campy campus

PostPosted: 17 Mar 2017, 07:01
by Esthlos
Will be there more agression or still the campiness would stay?
Imho it would probably increase campiness... don't forget that the camper has an easier time restocking his troops and even feeding them.

(Feeding does not only consume food, it also distracts serfs from the town - the greater the distance, the greater the damage to your economy)

Re: A campy campus

PostPosted: 17 Mar 2017, 11:09
by thunder
Imho it would probably increase campiness... don't forget that the camper has an easier time restocking his troops and even feeding them.
Maybe easier to feeding because less distance etc... but would need to feeding more frequently so would need larger food production and more serfs? (?) In my opinion the hungry soilders use to generate the 'all in' type attacks because the players dislike that their troops dieing without fights. And actually nowadays the trend is only few players can feed their troops and there is a sentence -'feedings only for weaks'. So actualy feeding troops also not a frequently thing.
For example think on a campy map as like New Horizon is where the players are standing in front of each other more than 30 minutes without a single shot and waiting until units start to be hungry. Even the campers use to attack then.

Re: A campy campus

PostPosted: 17 Mar 2017, 11:44
by Esthlos
Imho it would probably increase campiness... don't forget that the camper has an easier time restocking his troops and even feeding them.
Maybe easier to feeding because less distance etc... but would need to feeding more frequently so would need larger food production and more serfs? (?) In my opinion the hungry soilders use to generate the 'all in' type attacks because the players dislike that their troops dieing without fights. And actually nowadays the trend is only few players can feed their troops and there is a sentence -'feedings only for weaks'. So actualy feeding troops also not a frequently thing.
For example think on a campy map as like New Horizon is where the players are standing in front of each other more than 30 minutes without a single shot and waiting until units start to be hungry. Even the campers use to attack then.
Either way the defender gets a greater advantage than the attacker, since his reinforcements are closer and his feeding is faster.

Anyway it's pointless to ponder this since you can just test it with dynamic scripting... here, I've attached a version of New Horizon where soldiers need 22,5 minutes to die of starvation (if starting from fully fed).