A campy campus
PostPosted: 16 Mar 2017, 23:36
Hi!
Many times heard that the maps are campy, the players are campy, the game is campy etc...
Maybe true.
Anyway there is something which use to make a decision time to the players and it is the hunger soldiers.
Attack or die without fight.
Shortly, how would the game change if the soldiers would have different feeding time than citizens have?
Now a fully feeded soilders can stand around 40minutes if i know well. What would happen if it would be reduced 50% to ~20-25minutes?
Will be there more agression or still the campiness would stay?
Many times heard that the maps are campy, the players are campy, the game is campy etc...
Maybe true.
Anyway there is something which use to make a decision time to the players and it is the hunger soldiers.
Attack or die without fight.
Shortly, how would the game change if the soldiers would have different feeding time than citizens have?
Now a fully feeded soilders can stand around 40minutes if i know well. What would happen if it would be reduced 50% to ~20-25minutes?
Will be there more agression or still the campiness would stay?