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Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 09:26
by Esthlos
Image

chains


stats


fight


counter


Source code: https://github.com/Kistrel/KaM_Proportions

Attached the compiled 1.4.

Re: Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 09:37
by Vatrix
Very interesting! I like all your research around KaM. This will surely help a lot of people to understand KaM a bit more and play it more scientifically.

Re: Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 11:18
by Esthlos
Vatrix wrote:Very interesting! I like all your research around KaM. This will surely help a lot of people to understand KaM a bit more and play it more scientifically.

Glad you like it... did you notice that the productions and fighting tabs are interactive? :mrgreen:

Re: Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 11:27
by Tiank
Nice, I like it! Good job!
Esthlos wrote:did you notice that the productions and fighting tabs are interactive?
It's hard not to notice it :)

Re: Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 12:21
by Vatrix
Esthlos wrote:Glad you like it... did you notice that the productions and fighting tabs are interactive? :mrgreen:

I know I'm little crazy seeing Lewin lurking around, but yes, I noticed :D

Re: Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 15:06
by equalizer
Nice table, can help a lot !
Is it true a barbarian has the same values as a warrior ? Figured warriors (with armor) had to be stronger...

Re: Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 18:32
by Krom
Looks great, keep it up! :-)

Re: Buildings ratio, unit values, fighting...

PostPosted: 26 Apr 2015, 18:52
by Ben
Shield bonus is only 25% (as compared to the 100% of bows) against crossbows?

Re: Buildings ratio, unit values, fighting...

PostPosted: 27 Apr 2015, 06:54
by Esthlos
Thank you all!

The interactive part is where most of the effort went, so I wanted to make sure it wasn't overlooked. :P :wink:

Yes, the difference between Warriors and Barbarians is purely cosmetic.

Yes, Crossbows in KaM can pierce Shields better than Bows. :wink:

Re: Buildings ratio, unit values, fighting...

PostPosted: 27 Apr 2015, 12:28
by Ben
Everyone knows crossbows pierce stronger than bows...
However I was on a break during the Xbow testing so I didn't follow the tests very well. I was of the belief that it was changed from 50% protection (too weak, made xbows too strong) to 75% protection.

Re: Buildings ratio, unit values, fighting...

PostPosted: 27 Apr 2015, 14:58
by Esthlos
Ben wrote:Everyone knows crossbows pierce stronger than bows...
However I was on a break during the Xbow testing so I didn't follow the tests very well. I was of the belief that it was changed from 50% protection (too weak, made xbows too strong) to 75% protection.

https://github.com/Kromster80/kam_remake/blob/master/src/KM_Projectiles.pas#L293

https://github.com/Kromster80/kam_remake/blob/master/src/res/KM_ResUnits.pas#L179

Re: Buildings ratio, unit values, fighting...

PostPosted: 17 May 2015, 20:33
by Esthlos
I've fixed a few errors and added another page, which can make a projection of how many troops you should/could/would be able to make if you focused exclusively on that unit, then confronts the numbers with how many troops you'd need to input in my Fight Test map for each to win 250 battles circa out of 500.

Please note that it does not take into account the shape of the terrain, nor the actual max number of mineable ores, nor the actual max buildable space.
(I'm pretty sure the number of trained Scouts is plausible... the number of Farms required by Scouts is really that high).

Re: Buildings ratio, unit values, fighting...

PostPosted: 19 Jul 2015, 05:54
by Fulgrim
"Sorry, the file you requested is not available."
can u update file, pls? :)

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 15:03
by Esthlos
Fulgrim wrote:"Sorry, the file you requested is not available."
can u update file, pls? :)

Done. :P

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 17:25
by Fulgrim
Esthlos wrote:
Fulgrim wrote:"Sorry, the file you requested is not available."
can u update file, pls? :)

Done. :P

thank you (H)
btw cant understand how to use "production chains" table :(