Page 2 of 2

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 17:55
by Strangelove
I didnt know a tool like this existed! Its pretty useful! Thanks again for reuploading. :D

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 18:08
by Krom
Is the tool opensource?

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 19:10
by Esthlos
Fulgrim wrote:btw cant understand how to use "production chains" table :(

Fill one of the boxes with a number, and the program fills the connected ones with the optimal number of buildings that would keep fully busy or would be kept fully busy by that many houses.

Krom wrote:Is the tool opensource?

I don't know... it's unlicensed and its source code exists on my hard disk only, but if you'd like to get it you only have to ask. :P

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 19:46
by Krom
Maybe it could live on the github, for example? :-)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Sep 2015, 18:44
by Esthlos
Krom wrote:Maybe it could live on the github, for example? :-)

Ok, I *think* I managed to upload it to GitHub. Well, the code at least.
(Haven't figured out how to upload the images and the icon yet)

https://github.com/Kistrel/KaM_Proportions

(I've also cleaned up the code a bit)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Sep 2015, 18:52
by Krom
Nice, thank you!

I see you use a LOT of magic numbers through the code ;-)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Sep 2015, 19:01
by Esthlos
Krom wrote:Nice, thank you!

I see you use a LOT of magic numbers through the code ;-)

Well, the program is pretty much just a collection of data from the game with a little GUI around it... :$

Did you notice the object names? That's definitely not because I'm too lazy to change them from the default value. Most definitely. Absolutely. :P

Re: Buildings ratio, unit values, fighting...

PostPosted: 10 Dec 2015, 17:39
by Esthlos
Did you know that, upon compiling the code, Lazarus attached 13 MB of debug info to the exe file?
I didn't. :$

Without that baggage, the tool can actually be uploaded to this forum without problems... :rolleyes:

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2016, 06:15
by EDMatt
Nice to see some people serious about statistics and factual information, you remind me of my own zelous times back in the days.

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2016, 17:46
by Ben
Your fanaticism is dearly missed on Teamspeak ;)

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Oct 2016, 14:21
by EDMatt
Ben wrote:Your fanaticism is dearly missed on Teamspeak ;)


If I come out of the Israeli army alive, I'll pay a visit!

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Oct 2016, 22:47
by Ben
I imagine you'll have some stories. When should I expect you? Or is that unknown? ;)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Oct 2016, 08:34
by Krom
What rank are you going to take, Militia, Archer, Knight? ;-)

Re: Buildings ratio, unit values, fighting...

PostPosted: 22 Nov 2016, 18:44
by EDMatt
Krom wrote:What rank are you going to take, Militia, Archer, Knight? ;-)

I have less than a year left to serve, I am a sergeant .