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Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 17:55
by Strangelove
I didnt know a tool like this existed! Its pretty useful! Thanks again for reuploading. :D

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 18:08
by Krom
Is the tool opensource?

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 19:10
by Esthlos
btw cant understand how to use "production chains" table :(
Fill one of the boxes with a number, and the program fills the connected ones with the optimal number of buildings that would keep fully busy or would be kept fully busy by that many houses.
Is the tool opensource?
I don't know... it's unlicensed and its source code exists on my hard disk only, but if you'd like to get it you only have to ask. :P

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2015, 19:46
by Krom
Maybe it could live on the github, for example? :-)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Sep 2015, 18:44
by Esthlos
Maybe it could live on the github, for example? :-)
Ok, I *think* I managed to upload it to GitHub. Well, the code at least.
(Haven't figured out how to upload the images and the icon yet)

https://github.com/Kistrel/KaM_Proportions

(I've also cleaned up the code a bit)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Sep 2015, 18:52
by Krom
Nice, thank you!

I see you use a LOT of magic numbers through the code ;-)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Sep 2015, 19:01
by Esthlos
Nice, thank you!

I see you use a LOT of magic numbers through the code ;-)
Well, the program is pretty much just a collection of data from the game with a little GUI around it... :$

Did you notice the object names? That's definitely not because I'm too lazy to change them from the default value. Most definitely. Absolutely. :P

Re: Buildings ratio, unit values, fighting...

PostPosted: 10 Dec 2015, 17:39
by Esthlos
Did you know that, upon compiling the code, Lazarus attached 13 MB of debug info to the exe file?
I didn't. :$

Without that baggage, the tool can actually be uploaded to this forum without problems... :rolleyes:

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2016, 06:15
by EDMatt
Nice to see some people serious about statistics and factual information, you remind me of my own zelous times back in the days.

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Sep 2016, 17:46
by Ben
Your fanaticism is dearly missed on Teamspeak ;)

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Oct 2016, 14:21
by EDMatt
Your fanaticism is dearly missed on Teamspeak ;)
If I come out of the Israeli army alive, I'll pay a visit!

Re: Buildings ratio, unit values, fighting...

PostPosted: 28 Oct 2016, 22:47
by Ben
I imagine you'll have some stories. When should I expect you? Or is that unknown? ;)

Re: Buildings ratio, unit values, fighting...

PostPosted: 30 Oct 2016, 08:34
by Krom
What rank are you going to take, Militia, Archer, Knight? ;-)

Re: Buildings ratio, unit values, fighting...

PostPosted: 22 Nov 2016, 18:44
by EDMatt
What rank are you going to take, Militia, Archer, Knight? ;-)
I have less than a year left to serve, I am a sergeant .