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Buildings ratio, unit values, fighting...

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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 28 Sep 2015, 17:55

Re: Buildings ratio, unit values, fighting...

I didnt know a tool like this existed! Its pretty useful! Thanks again for reuploading. :D
Love the Bomb!

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Krom

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Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 28 Sep 2015, 18:08

Re: Buildings ratio, unit values, fighting...

Is the tool opensource?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Esthlos

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Knight

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Joined: 23 Jun 2013, 16:02

KaM Skill Level: Beginner

Post 28 Sep 2015, 19:10

Re: Buildings ratio, unit values, fighting...

Fulgrim wrote:btw cant understand how to use "production chains" table :(

Fill one of the boxes with a number, and the program fills the connected ones with the optimal number of buildings that would keep fully busy or would be kept fully busy by that many houses.

Krom wrote:Is the tool opensource?

I don't know... it's unlicensed and its source code exists on my hard disk only, but if you'd like to get it you only have to ask. :P
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Krom

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Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 28 Sep 2015, 19:46

Re: Buildings ratio, unit values, fighting...

Maybe it could live on the github, for example? :-)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Esthlos

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Knight

Posts: 674

Joined: 23 Jun 2013, 16:02

KaM Skill Level: Beginner

Post 30 Sep 2015, 18:44

Re: Buildings ratio, unit values, fighting...

Krom wrote:Maybe it could live on the github, for example? :-)

Ok, I *think* I managed to upload it to GitHub. Well, the code at least.
(Haven't figured out how to upload the images and the icon yet)

https://github.com/Kistrel/KaM_Proportions

(I've also cleaned up the code a bit)
Last edited by Esthlos on 30 Sep 2015, 18:53, edited 1 time in total.
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Krom

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Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 30 Sep 2015, 18:52

Re: Buildings ratio, unit values, fighting...

Nice, thank you!

I see you use a LOT of magic numbers through the code ;-)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Esthlos

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Knight

Posts: 674

Joined: 23 Jun 2013, 16:02

KaM Skill Level: Beginner

Post 30 Sep 2015, 19:01

Re: Buildings ratio, unit values, fighting...

Krom wrote:Nice, thank you!

I see you use a LOT of magic numbers through the code ;-)

Well, the program is pretty much just a collection of data from the game with a little GUI around it... :$

Did you notice the object names? That's definitely not because I'm too lazy to change them from the default value. Most definitely. Absolutely. :P
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Esthlos

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Knight

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Joined: 23 Jun 2013, 16:02

KaM Skill Level: Beginner

Post 10 Dec 2015, 17:39

Re: Buildings ratio, unit values, fighting...

Did you know that, upon compiling the code, Lazarus attached 13 MB of debug info to the exe file?
I didn't. :$

Without that baggage, the tool can actually be uploaded to this forum without problems... :rolleyes:
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

KaM Skill Level: Expert

Post 28 Sep 2016, 06:15

Re: Buildings ratio, unit values, fighting...

Nice to see some people serious about statistics and factual information, you remind me of my own zelous times back in the days.
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Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
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Ben

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Council Member

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Location: California GMT - 8 (Standard Time)

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Post 28 Sep 2016, 17:46

Re: Buildings ratio, unit values, fighting...

Your fanaticism is dearly missed on Teamspeak ;)
#thunderposting #greentornado
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EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

KaM Skill Level: Expert

Post 28 Oct 2016, 14:21

Re: Buildings ratio, unit values, fighting...

Ben wrote:Your fanaticism is dearly missed on Teamspeak ;)


If I come out of the Israeli army alive, I'll pay a visit!
Image

Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
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Ben

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Council Member

Posts: 3806

Joined: 08 Jan 2009, 23:00

Location: California GMT - 8 (Standard Time)

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Post 28 Oct 2016, 22:47

Re: Buildings ratio, unit values, fighting...

I imagine you'll have some stories. When should I expect you? Or is that unknown? ;)
#thunderposting #greentornado
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Krom

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Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 30 Oct 2016, 08:34

Re: Buildings ratio, unit values, fighting...

What rank are you going to take, Militia, Archer, Knight? ;-)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

KaM Skill Level: Expert

Post 22 Nov 2016, 18:44

Re: Buildings ratio, unit values, fighting...

Krom wrote:What rank are you going to take, Militia, Archer, Knight? ;-)

I have less than a year left to serve, I am a sergeant .
Image

Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
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