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Buildings ratio, unit values, fighting...

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Esthlos

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Knight

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Post 26 Apr 2015, 09:26

Buildings ratio, unit values, fighting...

Image

chains


stats


fight


counter


Source code: https://github.com/Kistrel/KaM_Proportions

Attached the compiled 1.4.
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Last edited by Esthlos on 10 Dec 2015, 17:38, edited 9 times in total.
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Vatrix

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Post 26 Apr 2015, 09:37

Re: Buildings ratio, unit values, fighting...

Very interesting! I like all your research around KaM. This will surely help a lot of people to understand KaM a bit more and play it more scientifically.
I fixed The Shattered Kingdom and The Peasants Rebellion here!
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Esthlos

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Post 26 Apr 2015, 11:18

Re: Buildings ratio, unit values, fighting...

Vatrix wrote:Very interesting! I like all your research around KaM. This will surely help a lot of people to understand KaM a bit more and play it more scientifically.

Glad you like it... did you notice that the productions and fighting tabs are interactive? :mrgreen:
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Tiank

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Post 26 Apr 2015, 11:27

Re: Buildings ratio, unit values, fighting...

Nice, I like it! Good job!
Esthlos wrote:did you notice that the productions and fighting tabs are interactive?
It's hard not to notice it :)
Without honour, victory is hollow.
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Vatrix

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Post 26 Apr 2015, 12:21

Re: Buildings ratio, unit values, fighting...

Esthlos wrote:Glad you like it... did you notice that the productions and fighting tabs are interactive? :mrgreen:

I know I'm little crazy seeing Lewin lurking around, but yes, I noticed :D
I fixed The Shattered Kingdom and The Peasants Rebellion here!
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equalizer

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Post 26 Apr 2015, 15:06

Re: Buildings ratio, unit values, fighting...

Nice table, can help a lot !
Is it true a barbarian has the same values as a warrior ? Figured warriors (with armor) had to be stronger...
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Krom

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Post 26 Apr 2015, 18:32

Re: Buildings ratio, unit values, fighting...

Looks great, keep it up! :-)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Ben

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Post 26 Apr 2015, 18:52

Re: Buildings ratio, unit values, fighting...

Shield bonus is only 25% (as compared to the 100% of bows) against crossbows?
#thunderposting #greentornado
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Esthlos

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Post 27 Apr 2015, 06:54

Re: Buildings ratio, unit values, fighting...

Thank you all!

The interactive part is where most of the effort went, so I wanted to make sure it wasn't overlooked. :P :wink:

Yes, the difference between Warriors and Barbarians is purely cosmetic.

Yes, Crossbows in KaM can pierce Shields better than Bows. :wink:
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Ben

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Post 27 Apr 2015, 12:28

Re: Buildings ratio, unit values, fighting...

Everyone knows crossbows pierce stronger than bows...
However I was on a break during the Xbow testing so I didn't follow the tests very well. I was of the belief that it was changed from 50% protection (too weak, made xbows too strong) to 75% protection.
#thunderposting #greentornado
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Esthlos

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Post 27 Apr 2015, 14:58

Re: Buildings ratio, unit values, fighting...

Ben wrote:Everyone knows crossbows pierce stronger than bows...
However I was on a break during the Xbow testing so I didn't follow the tests very well. I was of the belief that it was changed from 50% protection (too weak, made xbows too strong) to 75% protection.

https://github.com/Kromster80/kam_remake/blob/master/src/KM_Projectiles.pas#L293

https://github.com/Kromster80/kam_remake/blob/master/src/res/KM_ResUnits.pas#L179
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Esthlos

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Post 17 May 2015, 20:33

Re: Buildings ratio, unit values, fighting...

I've fixed a few errors and added another page, which can make a projection of how many troops you should/could/would be able to make if you focused exclusively on that unit, then confronts the numbers with how many troops you'd need to input in my Fight Test map for each to win 250 battles circa out of 500.

Please note that it does not take into account the shape of the terrain, nor the actual max number of mineable ores, nor the actual max buildable space.
(I'm pretty sure the number of trained Scouts is plausible... the number of Farms required by Scouts is really that high).
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Fulgrim

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Post 19 Jul 2015, 05:54

Re: Buildings ratio, unit values, fighting...

"Sorry, the file you requested is not available."
can u update file, pls? :)
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Esthlos

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Post 28 Sep 2015, 15:03

Re: Buildings ratio, unit values, fighting...

Fulgrim wrote:"Sorry, the file you requested is not available."
can u update file, pls? :)

Done. :P
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Fulgrim

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Post 28 Sep 2015, 17:25

Re: Buildings ratio, unit values, fighting...

Esthlos wrote:
Fulgrim wrote:"Sorry, the file you requested is not available."
can u update file, pls? :)

Done. :P

thank you (H)
btw cant understand how to use "production chains" table :(
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