KaM Remake -> Multiplayer Demo out!
I have made Czech translation, so it would be nice if u could add it to next patch
download texts: http://leteckaposta.cz/838992015
font is same as in Slovak translation.
I can update texts if it will be necessary in future patches...
-Czech players, report me all bugs in my translation pls
-Cesi, hlaste mi vsechny chyby v prekladu prosim
Jolinar_CZ
download texts: http://leteckaposta.cz/838992015
font is same as in Slovak translation.
I can update texts if it will be necessary in future patches...
-Czech players, report me all bugs in my translation pls
-Cesi, hlaste mi vsechny chyby v prekladu prosim
Jolinar_CZ
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
- When using F8, the game doesn't run very smooth. It looks like you're jumping through time rather than speeding it up a little.
- The Dutch translation is not all that accurate, but something that should certainly be changed is 'jouwen IP-adres', which should be 'jouw IP-adres' (or 'uw', which is more polite, but I don't think that's really necessairy).
- Forgot the other things, I should really write them down or go to bed.
By the way, how is the AI progressing? Is it worth testing it?
Oh and I'm working on a multiplayer map. Hope it will turn out nicely so it can be included in to KaM Remake if you like.
Edit: When I lured some enemy troops into my town to kill them with my archers, my archers also damaged my own buildings. In the original game archers can kill your people when they are attacking buildings, but not vice versa.
I've fixed the translation issues you and xzaz posted here.
The AI is still as crappy as it has been for ages. It needs to be redesigned, but right now multiplayer is more fun to code
I would love to include your multiplayer map! Please send it to me when it's finished.
Yes we made stray arrows hit buildings even though they don't in KaM, to see what people think. What is your opinion? It can be removed if most people don't like it.
While i am pushing this game to the max i get these errors:
I have made Czech translation, so it would be nice if u could add it to next patch
Lewin.
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Well one thing I've noticed is that the enemy is less easier to fool. If you use one archer to lure him to you, and then you run away, his troops will follow you as usual. But if you let your archer change the direction it is walking, the enemy troops will notice that immediately, and not 5 seconds later like in the original game. Big +1 there.
I've never really liked the friendly fire in KaM. You always have to be careful that you don't let your axe fighters/pikemen/etc. attack the same building as your archers.
On the other hand, archers are very powerful so from this point of view it might be good to give them a disadvantage.
Also, I was planning to test my mission 16 from TNL in Remake, because it was quite buggy in the original game and I wondered how KaM Remake would handle it. Is it possible to include it to the game? I tried to swap some files already, but the mission I overwrote just disappeared. I read that text document which stated I needed a .txt file, a .dat and a .map file, but in all other maps I also noticed a .mi file.
I've never really liked the friendly fire in KaM. You always have to be careful that you don't let your axe fighters/pikemen/etc. attack the same building as your archers.
On the other hand, archers are very powerful so from this point of view it might be good to give them a disadvantage.
Also, I was planning to test my mission 16 from TNL in Remake, because it was quite buggy in the original game and I wondered how KaM Remake would handle it. Is it possible to include it to the game? I tried to swap some files already, but the mission I overwrote just disappeared. I read that text document which stated I needed a .txt file, a .dat and a .map file, but in all other maps I also noticed a .mi file.
@Lewin
I created an immense city, around 400 serfs I think 33% of the map "Across the desert" was filled with buildings.
It may be my PC cuz its acting a little bit strange.
Btw, i thought about something totaly different, who is in for a fog of war? It's a little bit nasty that you can see everything when you explored it.
I created an immense city, around 400 serfs I think 33% of the map "Across the desert" was filled with buildings.
It may be my PC cuz its acting a little bit strange.
Btw, i thought about something totaly different, who is in for a fog of war? It's a little bit nasty that you can see everything when you explored it.
FOW is in our future plans, yes
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
As I liked Shadaoes screenshots very much I got an idea: an advanced screenshot function.
As you hit the button, a screenshot of the whole map in its original size is created with all shadows removed. Maybe with the people/housing-stats displayed on the menu to the left.
To prevent people from abusing this as a cheat to see their enemy base I had three ideas:
a) don't write the file to harddisk but keep it in memory until the game was won or lost (disconnetcs don't count)
b) save them in the form of a savegame and convert them at the end of the game
c) let the dedicated server render them (maybe only once per 10 minutes to prevent server flooding) and distribute them only after the game was won or lost.
Each possibility has disadvantages, I know, but it would be a nice challenge for the coders
But this would be great to see a whole ingame screenshot. This would be almost as awesome as a replay video capture
As you hit the button, a screenshot of the whole map in its original size is created with all shadows removed. Maybe with the people/housing-stats displayed on the menu to the left.
To prevent people from abusing this as a cheat to see their enemy base I had three ideas:
a) don't write the file to harddisk but keep it in memory until the game was won or lost (disconnetcs don't count)
b) save them in the form of a savegame and convert them at the end of the game
c) let the dedicated server render them (maybe only once per 10 minutes to prevent server flooding) and distribute them only after the game was won or lost.
Each possibility has disadvantages, I know, but it would be a nice challenge for the coders
But this would be great to see a whole ingame screenshot. This would be almost as awesome as a replay video capture
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Well one thing I've noticed is that the enemy is less easier to fool. If you use one archer to lure him to you, and then you run away, his troops will follow you as usual. But if you let your archer change the direction it is walking, the enemy troops will notice that immediately, and not 5 seconds later like in the original game. Big +1 there.
I've never really liked the friendly fire in KaM. You always have to be careful that you don't let your axe fighters/pikemen/etc. attack the same building as your archers.
On the other hand, archers are very powerful so from this point of view it might be good to give them a disadvantage.
Also, I was planning to test my mission 16 from TNL in Remake, because it was quite buggy in the original game and I wondered how KaM Remake would handle it. Is it possible to include it to the game? I tried to swap some files already, but the mission I overwrote just disappeared. I read that text document which stated I needed a .txt file, a .dat and a .map file, but in all other maps I also noticed a .mi file.
- Create a folder \Maps\YourMission
- Place a map file as \Maps\YourMission\YourMission.map
- Place a DAT file as \Maps\YourMission\YourMission.dat
That's it! Just make sure they all have the same file name as the folder, as shown above.
@Lewin
I created an immense city, around 400 serfs I think 33% of the map "Across the desert" was filled with buildings.
It may be my PC cuz its acting a little bit strange.
As for fog of war, it is certainly needed for sneaky competitive multiplayer, but maybe it can be an option you select in the lobby before the game? It could also be turned on/off for singleplayer in the options menu. Then Siegfried can have his big relaxed battles and those who want it can have sneaky competitive play. Sound like a compromise?
Complete map screenshot is a good idea, but it's low priority. Also, I should let you know that the dedicated server knows NOTHING about KaM It just forwards packets around, you can run it with just the EXE and no resource files. So it can't take screenshots This also means it doesn't take much to run it, almost any old server will do provided it can handle lots of TCP connections.
For now you can load a multiplayer save in single player to take screenshots afterwards (copy the files from SaveM to Save)
The master server changes are nearly done, but the game is currently quite buggy due to all of the new features/refactoring that's been done.
The next demo won't be for a few weeks.
Lewin.
Fog of War will be an option, if you don't like it - just have to turn it off from multiplayer game setup
Whole map screenshots are a nice idea, but not in our top-priority list.
Whole map screenshots are a nice idea, but not in our top-priority list.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
We need to discuss the algorithm. We can add houses, but there's much more than just adding pictures, what about mechanic? You can replace houses sprites in last Remake demo already.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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