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KaM Remake -> Multiplayer Demo out!

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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 06 Oct 2011, 14:27

Lets first get the lobbying better.
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 06 Oct 2011, 14:30

O and one thing, I am making some maps now but I'd like to make my mountains higher than they now can, can you make this happen?
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 06 Oct 2011, 14:48

Lets first get the lobbying better.
The lobby is getting better and better. You can check the progress if you are interested here:
http://code.google.com/p/castlesand/updates/list
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 06 Oct 2011, 14:51

I volunteer to translate/make some manual in Dutch.
I also noticed that the die button has been removed, I thought it was a good idea, I used it in MP cause I was killing every serf and wanted to be sportive so I let him die.
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 07 Oct 2011, 14:35

O and one thing, I am making some maps now but I'd like to make my mountains higher than they now can, can you make this happen?
Well yes we could but it would make the shading very very very intense if you had 0% and 100% next to each other. To be honest I don't think this is necessary anywhere, the original KaM maps have a lot of elevation and they only support the same as us.
I volunteer to translate/make some manual in Dutch.
I also noticed that the die button has been removed, I thought it was a good idea, I used it in MP cause I was killing every serf and wanted to be sportive so I let him die.
xzaz already did the Dutch translation, but I'll keep you in mind if I need someone else.
The die button REALLY doesn't suit KaM's style. What kind of a king goes around randomly killing his subjects? And what kills them? Invisible magic? I know it is occasionally useful, but I think it's really out of place. (it was only there for debugging purposes AFAIK) We plan to add a "dismiss" button that makes units walk into the school and disappear forever. (gold will not be refunded) This could be useful for excess citizens you don't want to feed.
Lewin.
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 08 Oct 2011, 11:27

We better create a graveyard then :lol:
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 16 Oct 2011, 15:57

This old thread will now be locked, as apparently there can be database issues when a thread goes over 50 pages.
Please continue the discussion at the new thread:
http://www.atfreeforum.com/knights/viewtopic.php?t=766

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