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Color palette
![User avatar](./download/file.php?avatar=59_1324087674.png)
Posts: 3822
Joined: 16 Sep 2007, 22:00
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Website: http://lewin.hodgman.id.au
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Location: Australia
Re: Color palette
![Wink ;)](./images/smilies/icon_wink.gif)
KaM Remake can happily show full RGB colours so we should add a new command to take an RGB colour, and then some way to select an RGB colour in game. I've added it to the todo list.
Re: Color palette
![Wink ;)](./images/smilies/icon_wink.gif)
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Color palette
I'm thinking I could try to make a new palette, would it be possible for me to test it? And in what format should it be created? Would you consider adding it if it looks good?
Re: Color palette
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Color palette
Re: Color palette
![Smile :)](./images/smilies/icon_smile.gif)
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Color palette
Re: Color palette
![Smile :)](./images/smilies/icon_smile.gif)
What is the closest color existing in KaM palette in Remake MapEditor?
If they are close enough - no one will notice a difference.
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Color palette
...and I have to patch TPR first
![Mr Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
However this might help you:
This was the standard red in the tsk campaign:
!SET_NEW_REMAP 24 25 26 27 28 29 30 31
That´s the "special "color
![Very Happy :D](./images/smilies/icon_biggrin.gif)
SET_NEW_REMAP 241 242 243 244 245 246 245 246
The correct translation (Translated from Lewin´s Editor): "Glimmering water"
I hope you'll excuse me, but the new capture software have some problems with the resolution, so it´s that small
![Razz :P](./images/smilies/icon_razz.gif)
http://www.twitch.tv/pawel95masterofhorses/b/549750617
Here is another color mix of blue, black and violett , the "midnight blue":
http://www.twitch.tv/pawel95masterofhorses/b/549752137
Re: Color palette
![Wink ;)](./images/smilies/icon_wink.gif)
Remake can use only the base color and lighten/darken it.
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Color palette
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Color palette
![Mr Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Color palette
Is there a way to test colors myself in a practical way? Altering a remap file inf the gfx folder? I have no idea where to look exactly for the color codes.
![User avatar](./download/file.php?avatar=59_1324087674.png)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Color palette
![Image](http://upload.wikimedia.org/wikipedia/commons/9/93/256colour.png)
![Image](http://www.spacemonsters.co.uk/wp-content/uploads/2011/10/atari-256-colour-palette.png)
It would be trivial to implement that but it would give much better results than the KaM palette which was designed for the game sprites.
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