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Re: Making storm attack more useful

PostPosted: 04 Jun 2014, 07:14
by Tiank
I think that player shouldn't be able to stop once started storm attack. It is a risky move, you can win a fight thanks to that, or you can lose it, when storm attack is used without any plan...

About stronger attack, isn't like that already, that first hit from storm attack is stronger?

Re: Making storm attack more useful

PostPosted: 15 Jun 2014, 09:10
by Bludmaster
Ok well my opinion is that storm attack should not be that easy to use. Fighting in Kam is already very easy due to changes in last patches and make it even easier sounds bad to me. There is already nothing which needs any kind of skill (still talking about fighting). Storm attack is all out attack why you want to stop it once you wanted to go in? I can maybe agree with that it should be less random in number of tiles they run but thats about it.

Re: Making storm attack more useful

PostPosted: 25 Aug 2014, 18:10
by Rhaenon
Something that bothers me most of all about the storm attack is that you need quite some time to set it up: you can't have troops facing different directions, they have to be in perfect formation and are stopped by there fellow fighters when starting the storm attack. If you could maybe have them follow the same direction storming, it would be a great improvement as well as having them actually storm, instead of standing still looking at their troop members run away like sheep.

I considered the idea of picking a direction for them to storm to, but then I figured this would be to complicated as well.

Re: Making storm attack more useful

PostPosted: 25 Aug 2014, 18:29
by pawel95
I think that would be too "OP" though. Stormattack is a special attack and gives a small advantage in a few situations but there was a delay in the original game (probably because OP ?! ) and also the think you mentioned with the direction. Many times you also storm "back" to actualy run from knights for example. Now just imagine, you have 20 swordfighters and the enemy has 20 knights. You want to run and just press "storm" and they will all perfectly run into your save town, all in the "correct" direction. In my opinion that is too good. If that changes like you said, these melee troops would be just like Horses :mrgreen: They as fast as horses and are even moveable(because of your idea). That´s my opinion though :D

Re: Making storm attack more useful

PostPosted: 25 Aug 2014, 20:09
by Ben
Something that bothers me most of all about the storm attack is that you need quite some time to set it up: you can't have troops facing different directions, they have to be in perfect formation and are stopped by there fellow fighters when starting the storm attack. If you could maybe have them follow the same direction storming, it would be a great improvement as well as having them actually storm, instead of standing still looking at their troop members run away like sheep.

I considered the idea of picking a direction for them to storm to, but then I figured this would be to complicated as well.
Actually, I would like to see this in action. If it becomes too "op" then maybe we can make nerf it differently, such as the "leader" yelling "charge" then storm starts 2 seconds after or so.

Re: Making storm attack more useful

PostPosted: 26 Aug 2014, 02:38
by Lewin
So your idea is that each unit would charge in the direction the leader (flag bearer) is facing instead of the direction the individual units are facing? That would not be hard to implement.

Re: Making storm attack more useful

PostPosted: 26 Aug 2014, 05:49
by Skypper
it would be another disadvantage to pike an lance units.
so compared to swords they will now even be worse.

Re: Making storm attack more useful

PostPosted: 26 Aug 2014, 23:51
by Ben
it would be another disadvantage to pike an lance units.
so compared to swords they will now even be worse.
Which means we will have to tweak lances and pikes. Seriously, why is everyone so afraid of testing things? It's the RC users' job to test crap for the public release ;)

Re: Making storm attack more useful

PostPosted: 27 Aug 2014, 00:28
by pawel95
We, or Iam nit afraid of testing sth but I am afraid thatut will be "ok" and people just won't care much about it and just say like "ok then let's have op melee units now" just remember the gamespeed story...

Re: Making storm attack more useful

PostPosted: 27 Aug 2014, 10:10
by Vatrix
WARNING, A LITTLE OFF-TOPIC!
...just remember the gamespeed story...
Men, I think you are too much speaking about things past. I'm getting a little tired about seeing some guys here attacking and defending faster MP gamespeed. Some people like other gamestyles, so why taking it from them? For example I like playing very long games (like 10 hours, when you can build base which takes half the map) even if I have to save it twice and play it another day. I'm just asking you all to leave gamespeed be.

Maybe I didn't understand you right now, but even if not, I just wanted to say this.

Re: Making storm attack more useful

PostPosted: 27 Aug 2014, 11:34
by Kamykos
We, or Iam nit afraid of testing sth but I am afraid thatut will be "ok" and people just won't care much about it and just say like "ok then let's have op melee units now" just remember the gamespeed story...
The last decision always belongs to Lewin and Krom(am I right?) and I think when they will see how things works from replays, it will be easier for them to decide to add this feature or not. That is why I agree with Ben.

Re: Making storm attack more useful

PostPosted: 27 Aug 2014, 17:07
by Ben
There was a suggestion a while back to slightly increase the speed of lancers and pikes, so as you make it easier for them to move left-to right across formations to defend flanks against horses, as while as catching horses. If melee had a boost, then perhaps this could be tested too.

Re: Making storm attack more useful

PostPosted: 27 Aug 2014, 20:23
by Rhaenon
So your idea is that each unit would charge in the direction the leader (flag bearer) is facing instead of the direction the individual units are facing? That would not be hard to implement.
That was the main idea yes, I don't know how this will play out but I think that would already improve the concept quite a bit, since you have a better indication where they are going.
I also quite liked the distance thing, too.

Re: Making storm attack more useful

PostPosted: 13 Nov 2014, 19:24
by Bo_
I got an idea for storm attack.
When using storm attack you'll have to select an enemy.
Your soldiers will charge directly to that group of enemy.
If the enemy moves, your soldiers will change direction too until 1 of them reaches the enemy and starts to fight (or after a certain delay, maybe 5 seconds?)
Soldiers won't have to charge in a straight line but need an enemy in range they can charge at.
During storm attack soldiers will move faster (duh)
I also propose a cool down for storm attack, or it consuming stamina? (hunger status)

Re: Making storm attack more useful

PostPosted: 14 Nov 2014, 00:50
by Ben
Why does storm attack need nerfing? In fact, the whole premises of this topic is to make storm attack useful :P