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Re: Inn/Manage the feeding

PostPosted: 02 Mar 2014, 19:17
by Ben
Nah, wine takes up a lot of space. More than bread but less than sausage.

Re: Inn/Manage the feeding

PostPosted: 15 Mar 2014, 10:05
by thunder
What about this kind of start?
-watch the picture please, of course this isnt a counted placement of the winefield, just would like to presentating this idea-

-The storehouse has less starting wines, but the locations have some premade winefields?
-Maybe this could be good to balance locations. Fisher loc and no fisher loc.
-If the store has lot of food there is possibility for trading them.
-these inefields placement could be far from the store of course, for example edge of the locations..

well?

Re: Inn/Manage the feeding

PostPosted: 15 Mar 2014, 10:30
by Tiank
I think this is a good idea, but it's up to map makers whether they would apply it or not. Personally, I'd like to see something like that on a map.

Re: Inn/Manage the feeding

PostPosted: 15 Mar 2014, 16:44
by Ben
Ugh...maybe it could be interesting, but I really don't like it. Probably only because I'm not used to it, but it seems quite strange. Like TianK said, it's up to the mapmakers to do this anyway.

Re: Inn/Manage the feeding

PostPosted: 16 Mar 2014, 01:11
by Jeronimo
I want to support the "manageable Inn" idea :arrow: you choose to send certain types of food to one Inn or another by "clicking for blocking food type" (red triangles like Storehouse).
It's useful to redirect fishes towards nearest Inn to lake, etc... adds for a more complex food planning... I will use this.

Re: Inn/Manage the feeding

PostPosted: 16 Mar 2014, 03:06
by Ben
For the 1,000th time: Revo suggested it, Lewin declined it.

Re: Inn/Manage the feeding

PostPosted: 16 Mar 2014, 07:01
by thunder
I want to support the "manageable Inn" idea :arrow: you choose to send certain types of food to one Inn or another by "clicking for blocking food type" (red triangles like Storehouse).
It's useful to redirect fishes towards nearest Inn to lake, etc... adds for a more complex food planning... I will use this.
For the 1,000th time: Revo suggested it, Lewin declined it.

Yes, and I did already more times in some topics with more detailed descriptions why is it good. There are tons of ideas and maybe this one is the most usefull of them.
The barrack already have developements /because if some players would like to make more barracks or would like to trade some weapons/.
This inn management thing doesn't seem a huge thing but should be better for the citizens of a village. And there won't be citizens who will eat 3 different types of food.

Re: Inn/Manage the feeding

PostPosted: 16 Mar 2014, 10:21
by Da Revolution
For the 1,000th time: Revo suggested it, Lewin declined it.
It might be useful to tell why it has been declined. I suggested it mainly because of the distribution problems that were caused by serfs walking from one side of the town to the other because there was an inn there. This happened because inns and food production were spread around the town. I didn't suggest it because inhabitants may eat more than 1-2 types of food. This was before the "Intelligence" of serfs was increased. As far as I can remember it was declined because they improved the AI, I never bothered afterwards to check whether it still caused problems or not.

P.s. I didn't read the topic that thoroughly so I don't know what exactly has been discussed.