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New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 09:52
by Lewin
Thank you for your patience, the KaM Remake Scripting Demo is finally ready!

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You can find it on the downloads page. If you already have the previous version installed (r4179) you only need to download the update installer (42mb), otherwise you will need the full installer (258mb).


The biggest feature in this release is the new dynamic scripting system. It allows map authors to write script code which is executed while you play, allowing simple things like reinforcements arriving at the edge of the map, as well as entirely new game modes such as Fun with Flags (Florescence One) by Siegfried. Ben has organised a competition for dynamic scripted missions, so expect to see a lot more creative and exciting new missions over the coming months!


Here are some of the most significant changes:

Balance
  • All units with a shield (axefighters, swordfighters, scouts and knights) get +1 defence against ranged units (bowmen and crossbowmen) to make them more viable
  • Bowmen (not crossbowmen) reload slightly faster to make them more viable
  • Trading is slightly cheaper at the market
Features
  • Dynamic scripts
  • Standalone AI trains soldiers and sets defense lines (as shown above in the screenshot), still unfinished
  • Host can set game speed from 1.0x to 3.0x in the lobby (during and after peacetime set separately)
  • New singleplayer campaign made by Vas with 10 missions
  • Host can set a password for the lobby to allow private games
  • Host can set a description for the lobby which is shown for the selected server in the server list (for example "new players only")
  • FPS shown next to ping so you can identify players causing lag
  • Block delivery of specific weapons to the barracks
  • Clicking on minimap location in lobby picks it
  • Location and flag color selector for single-player maps
  • Option in the lobby to randomize locations within each team
  • Ability to send private chat to a specific player (whisper)
  • Fog of war can be visualized for the selected player in replays
  • You can scroll around the map by dragging with pressed scroll wheel
Improvements
  • Improved army rearranging (video)
  • Map Editor is mostly functional now, few minor features are still missing (undo/redo), but everything else seems to be there
  • Messages for houses and soldiers are collected in a message log rather than individual messages
  • Changed unlocking order to make the start of the game faster and more interesting, now by default the school and inn are both unlocked at the start, and the quarry and woodcutters are both unlocked after building the school
  • Significant pathfinding and AI performance optimisations
  • Pressing a key selects the map starting with that letter in map/save lists
  • Co-op missions no longer require you to set the AI locations manually
  • Stopped builders emptying towers exploit, now builders don't approach enemy towers.
Bug fixes (most important)
  • Farmers are more efficient at sharing fields
  • Weapons can be taken out of the barracks to be traded at the market
  • Maps/saved game lists load much faster after the first time
  • Soldiers ordered to attack bowmen will follow the bowmen if they move away
  • Fixed exploit where you could increase ranged units' rate of fire by repeating an order at the right moment (such as attack house)
  • Many more bugs/crashes fixed
The full changelog can be found after installing in the file Changelog.txt.

We'd like to give a big thanks to all our beta testers who helped make this release stable by finding and reporting bugs during beta testing.

Please consider donating to support future development of the project:

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We hope you enjoy the new release, let us know what you think in the comments! :)
Lewin and Krom.

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 11:09
by pavlos
Thank you very much!!!! :) :) :)

EDIT: The download page is "down" by the way...

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 11:53
by Lewin
Thank you very much!!!! :) :) :)

EDIT: The download page is "down" by the way...
Our servers are struggling under the load, try again later. We're considering our options regarding better server hosting.

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 13:01
by pavlos
Thank you very much!!!! :) :) :)

EDIT: The download page is "down" by the way...
Our servers are struggling under the load, try again later. We're considering our options regarding better server hosting.[/quotits]







no use it wont work!!! :'( :'( :'( the download page is still "down"..............

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 13:07
by Krom

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 13:20
by pavlos


whoa thank you sir!!! thank you very very much!!! :) :) :)

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 14:35
by Siegfried
Ah, so excellent :)

This makes the day evne better.

But, please, someone with a better internet connection upload this to a bunch of sharehosters and share the links so the website isn't as busy anymore. The masterserver needs to get back up :)

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 15:15
by dicsoupcan
aw yeah now we are talking, hurray for a new public release! :D

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 15:30
by oddball
are there any servers online? Cause i dont see any servers... i patched the newest version and restarted the pc.

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 16:20
by Lewin
are there any servers online? Cause i dont see any servers... i patched the newest version and restarted the pc.
Our master server was overloaded, but it's working again now :)
If the announcements at the top of multiplayer page aren't loading it usually means our master server is offline for some reason.

Re: New KaM Remake Scripting Demo r5503

PostPosted: 23 Jun 2013, 18:24
by Shadaoe
Great release, amazing work as always !

Re: New KaM Remake Scripting Demo r5503

PostPosted: 24 Jun 2013, 08:40
by krisdw
I'm so thankful for the continued development of KaM Remake! Nice job guys!