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New KaM Remake Scripting Demo r5503

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Lewin

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KaM Remake Developer

Posts: 3821

Joined: 16 Sep 2007, 22:00

Location: Australia

KaM Skill Level: Skilled

Post 23 Jun 2013, 09:52

New KaM Remake Scripting Demo r5503

Thank you for your patience, the KaM Remake Scripting Demo is finally ready!

Image
You can find it on the downloads page. If you already have the previous version installed (r4179) you only need to download the update installer (42mb), otherwise you will need the full installer (258mb).


The biggest feature in this release is the new dynamic scripting system. It allows map authors to write script code which is executed while you play, allowing simple things like reinforcements arriving at the edge of the map, as well as entirely new game modes such as Fun with Flags (Florescence One) by Siegfried. Ben has organised a competition for dynamic scripted missions, so expect to see a lot more creative and exciting new missions over the coming months!


Here are some of the most significant changes:

Balance
  • All units with a shield (axefighters, swordfighters, scouts and knights) get +1 defence against ranged units (bowmen and crossbowmen) to make them more viable
  • Bowmen (not crossbowmen) reload slightly faster to make them more viable
  • Trading is slightly cheaper at the market
Features
  • Dynamic scripts
  • Standalone AI trains soldiers and sets defense lines (as shown above in the screenshot), still unfinished
  • Host can set game speed from 1.0x to 3.0x in the lobby (during and after peacetime set separately)
  • New singleplayer campaign made by Vas with 10 missions
  • Host can set a password for the lobby to allow private games
  • Host can set a description for the lobby which is shown for the selected server in the server list (for example "new players only")
  • FPS shown next to ping so you can identify players causing lag
  • Block delivery of specific weapons to the barracks
  • Clicking on minimap location in lobby picks it
  • Location and flag color selector for single-player maps
  • Option in the lobby to randomize locations within each team
  • Ability to send private chat to a specific player (whisper)
  • Fog of war can be visualized for the selected player in replays
  • You can scroll around the map by dragging with pressed scroll wheel
Improvements
  • Improved army rearranging (video)
  • Map Editor is mostly functional now, few minor features are still missing (undo/redo), but everything else seems to be there
  • Messages for houses and soldiers are collected in a message log rather than individual messages
  • Changed unlocking order to make the start of the game faster and more interesting, now by default the school and inn are both unlocked at the start, and the quarry and woodcutters are both unlocked after building the school
  • Significant pathfinding and AI performance optimisations
  • Pressing a key selects the map starting with that letter in map/save lists
  • Co-op missions no longer require you to set the AI locations manually
  • Stopped builders emptying towers exploit, now builders don't approach enemy towers.
Bug fixes (most important)
  • Farmers are more efficient at sharing fields
  • Weapons can be taken out of the barracks to be traded at the market
  • Maps/saved game lists load much faster after the first time
  • Soldiers ordered to attack bowmen will follow the bowmen if they move away
  • Fixed exploit where you could increase ranged units' rate of fire by repeating an order at the right moment (such as attack house)
  • Many more bugs/crashes fixed

The full changelog can be found after installing in the file Changelog.txt.

We'd like to give a big thanks to all our beta testers who helped make this release stable by finding and reporting bugs during beta testing.

Please consider donating to support future development of the project:

Image

We hope you enjoy the new release, let us know what you think in the comments! :)
Lewin and Krom.
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pavlos

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Militia

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Joined: 18 Oct 2011, 22:00

Location: Greece

KaM Skill Level: Average

Post 23 Jun 2013, 11:09

Re: New KaM Remake Scripting Demo r5503

Thank you very much!!!! :) :) :)

EDIT: The download page is "down" by the way...
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Lewin

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KaM Remake Developer

Posts: 3821

Joined: 16 Sep 2007, 22:00

Location: Australia

KaM Skill Level: Skilled

Post 23 Jun 2013, 11:53

Re: New KaM Remake Scripting Demo r5503

pavlos wrote:Thank you very much!!!! :) :) :)

EDIT: The download page is "down" by the way...

Our servers are struggling under the load, try again later. We're considering our options regarding better server hosting.
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pavlos

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Militia

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Joined: 18 Oct 2011, 22:00

Location: Greece

KaM Skill Level: Average

Post 23 Jun 2013, 13:01

Re: New KaM Remake Scripting Demo r5503

Lewin wrote:
pavlos wrote:Thank you very much!!!! :) :) :)

EDIT: The download page is "down" by the way...
Our servers are struggling under the load, try again later. We're considering our options regarding better server hosting.[/quotits]







no use it wont work!!! :'( :'( :'( the download page is still "down"..............
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Krom

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Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 23 Jun 2013, 13:07

Re: New KaM Remake Scripting Demo r5503

Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pavlos

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Militia

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Joined: 18 Oct 2011, 22:00

Location: Greece

KaM Skill Level: Average

Post 23 Jun 2013, 13:20

Re: New KaM Remake Scripting Demo r5503





whoa thank you sir!!! thank you very very much!!! :) :) :)
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Siegfried

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Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 23 Jun 2013, 14:35

Re: New KaM Remake Scripting Demo r5503

Ah, so excellent :)

This makes the day evne better.

But, please, someone with a better internet connection upload this to a bunch of sharehosters and share the links so the website isn't as busy anymore. The masterserver needs to get back up :)
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 23 Jun 2013, 15:15

Re: New KaM Remake Scripting Demo r5503

aw yeah now we are talking, hurray for a new public release! :D
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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oddball

Peasant

Posts: 2

Joined: 23 Jun 2013, 14:19

KaM Skill Level: Skilled

Post 23 Jun 2013, 15:30

Re: New KaM Remake Scripting Demo r5503

are there any servers online? Cause i dont see any servers... i patched the newest version and restarted the pc.
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Lewin

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KaM Remake Developer

Posts: 3821

Joined: 16 Sep 2007, 22:00

Location: Australia

KaM Skill Level: Skilled

Post 23 Jun 2013, 16:20

Re: New KaM Remake Scripting Demo r5503

oddball wrote:are there any servers online? Cause i dont see any servers... i patched the newest version and restarted the pc.

Our master server was overloaded, but it's working again now :)
If the announcements at the top of multiplayer page aren't loading it usually means our master server is offline for some reason.
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Post 23 Jun 2013, 18:24

Re: New KaM Remake Scripting Demo r5503

Great release, amazing work as always !
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krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

Location: Belgium

KaM Skill Level: Average

Post 24 Jun 2013, 08:40

Re: New KaM Remake Scripting Demo r5503

I'm so thankful for the continued development of KaM Remake! Nice job guys!

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