So after my busy school week here is the system of The Settlers IV(wanted to make a video,but it isnt well compatible with this render):
For me its the ideal weapon system. The players can so automaticly decide if choosing the KaM original one or the other one. So:
1.) Kam Sytle- Sequential production. (sword,bow,amory,sword,bow,armory....):
So you can set like at the picture and the smithieman will make (sword-bow-armory|sword-bow|sword,sword,sword,sword...)
Like in TSK/TPR
2.)Percentage Sytle- Its an algorythm that decide of the number of percentag which weapon will be produced next:
A nice one, like the proposed one of the starting post(i think)
Now the most important and special one:
3.) Mixed system. It works like that:
You set your percentage of 50/50 bows/swords,because you wanna have any army with 25 bowmen and 25 swordfighters.
Now(like Me and other mentioned in this post) you need that fast as possilbe +10 armory. So you just let the percentage, "don´t touch them
" but click on the 1.) system "10 armory".
This will happen:
The smithy will do the ten armories "arm,arm,arm,arm,arm,arm,arm,arm,arm..) After he has finished his job, he havent any "jobs to make from 1.)" so he will automaticly go back to the percentage. So he will make 50% bows and 50% swords.
Also here a nice picture with an
other example:
So at like this picture, the weaponmaker would do now 8 swords and 2 bows sequentialy, so(sword-bow-sword-bow-sw-sw-sw-sw..) and after he finished
all jobs(because you just need these 10 soldiers as fast as possible).
He will do only armories (100% armory)
I hope it is understandable, for me this system fits perfectly into kam(when having a nice interface(like you see in the picture: with pop out box)).
It would solve the problem of "i wanna fast 6 pikes for the enemy´s knights" and you can switch easily betweeen the systems.
Pawel95