Dynamic group reordering
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Re: Dynamic group reordering
Additionally, I'd like to add that I like these "upgrades" that are being included in the Remake. More of these upgrades and less "additions" such as new units and such are what I, personally, like to see.
Re: Dynamic group reordering
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Dynamic group reordering
Although I completely understand his enthusiasm!
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Location: Australia
Re: Dynamic group reordering
This means we are going to need to disable it for large group sizes, because at the moment if you have a group with 100+ units it can freeze the game for a few seconds when you move them because it is very slow to calculate their optimal positions. It looks like 30 is about the most we can allow, in my tests it takes 1-5ms to complete with 30 units on my fairly modern CPU (consider that on 3x speed we only have 33ms per tick, and with x10 speed only 10ms, and that must be shared with rendering/all other game logic).
So my question is: What's the maximum group size that you regularly use in KaM? Are groups of 30+ soldiers common for you?
Cheers,
Lewin.
Re: Dynamic group reordering
Former Site Admin
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Joined: 08 Jan 2009, 23:00
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Re: Dynamic group reordering
This is a very sad conundrum. I think that the reordering either needs to be more efficient (don't ask me: I have no ideas) or just needs to be taken out completely imo, because I think that it would be very weird to have everything change just because you have one more unit in a group. I can already imagine myself stressing out about trying to take one or two units out of a group so I'm below the overload...
Re: Dynamic group reordering
Re: Dynamic group reordering
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Dynamic group reordering
Groups larger than 30 are very, very common. Even 50 units can be seen regularly in beginner/unskilled games.
This is a very sad conundrum. I think that the reordering either needs to be more efficient (don't ask me: I have no ideas) or just needs to be taken out completely imo, because I think that it would be very weird to have everything change just because you have one more unit in a group. I can already imagine myself stressing out about trying to take one or two units out of a group so I'm below the overload...
Couldn't you somehow cheat and kind of divide the big groups for smaller ones to reorder using the new algorithm, then merge all the smaller groups using a less CPU-hungry algorithm?
Re: Dynamic group reordering
Especially with the Lewin Algorithm ^^
From my very short testing it looks exactly 1 million times better then the old system. Will try and find problems with it as i go on.
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