King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
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ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Forgive me for kicking this topic, but I read somewhere on the forum that the market values will be changed so that trading will be harder, again. (i.e., it is going to be different from the balance testing release). Is this true?
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
It's been increased slightly to 2.2 (was 2.0 in r4297, and 2.5 in r4179). We can always change it back during RC testing if market strategies become unusable. To be honest I quite liked the uses of the market that To showed in his most recent video.Forgive me for kicking this topic, but I read somewhere on the forum that the market values will be changed so that trading will be harder, again. (i.e., it is going to be different from the balance testing release). Is this true?
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
All of these rushing strategies that are often called "market abuse" won't work so well with longer peacetime. In the new release maybe people will use a slightly faster game speed and longer peacetime, meaning that rushing won't work so well.
Me, too, Lewin. However, Dicsoupcan and Pizza have come up with an almost game-breaking way of abusing the marketplace. They nearly all of their food for corn, which they use to make early pigs and skins. They then have sausage and leather armor at an incredibly early time. This strategy is excellent for rushing and also doesn't sacrifice much for end-game since sausages are being produced at such an early time. This strategy is nowhere near possible without the marketplace. From what this (me) noob sees, if enough players start using this, everyone will be forced to use it in order to survive.It's been increased slightly to 2.2 (was 2.0 in r4297, and 2.5 in r4179). We can always change it back during RC testing if market strategies become unusable. To be honest I quite liked the uses of the market that To showed in his most recent video.Forgive me for kicking this topic, but I read somewhere on the forum that the market values will be changed so that trading will be harder, again. (i.e., it is going to be different from the balance testing release). Is this true?
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
P.S., if the next version allows players to block weapons in the barrack/ take weapons out of the barrack, the marketplace may see a huge amount of use in altegames in order to sell axes and other wooden weapons for gold, so perhaps increasing the values won't totally ruin the building anyway.
This is a very valid point. After yesterday's game I've been thinking... And I'm pretty sure adding a marketplace into my gameplay would make me stronger for sure. You see, these times I have 2 problems: gold and food. Gold because I fail, food because I (semi-)rush. Yesterday my gold production was okay, I had 3 metallurgists and 3 schools and I could spam quite some units. But I noticed too late that 2 of my gold mines ran out and it took some time to make new ones, in which I lost valuable time. But even with those 3 metallurgists and 3 gold mines running I wasn't able to use all the weapons in my barracks. And eventually I had 70+ unused axes (and also some leather armour and bows). If I would trade those, it could solve food problems or gold problems.
(...) And I'm pretty sure adding a marketplace into my gameplay (...)
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
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