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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 15 Aug 2012, 10:14

Re: Graphs

It doesn't look much like a photograph to me. Where did you take it?
Lewin, Lewin ... ehh. I used to picture a few filters to make it more fabulous. I'm not saying that the old image is bad. Just my little suggestion for change. You can always change it after all. Lewin is in charge :D
No you misunderstand me, I meant at what location was the photograph taken? Was there a medieval fair or something? It's not that easy to take a photo of 6+ people dressed up in medieval gear with pikes, shields, etc. in a field. You said it's a photograph and you're a photographer, so I'm curious as to how/where you shot it. I understand that filters were used as after effects.

Also, I'm not "in charge", Krom and I discuss things equally together, and consult the community for opinions and ideas. Something as big as changing this would certainly need be discussed. I was just stating my opinion of your suggestion, not saying "this will never be used in the Remake because I'm in charge".
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 15 Aug 2012, 10:15

Re: Graphs

The new icons look good !
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 15 Aug 2012, 10:33

Re: Graphs

No you misunderstand me, I meant at what location was the photograph taken? Was there a medieval fair or something? It's not that easy to take a photo of 6+ people dressed up in medieval gear with pikes, shields, etc. in a field. You said it's a photograph and you're a photographer, so I'm curious as to how/where you shot it. I understand that filters were used as after effects.

Also, I'm not "in charge", Krom and I discuss things equally together, and consult the community for opinions and ideas. Something as big as changing this would certainly need be discussed. I was just stating my opinion of your suggestion, not saying "this will never be used in the Remake because I'm in charge".
No problem Lewin. I understand now :)
The staging of the Knights, Battle of Wyszogród from year 1330. Poland, Bydgoszcz Wyszogród areas.
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 15 Aug 2012, 12:33

Re: Graphs

No problem Lewin. I understand now :)
The staging of the Knights, Battle of Wyszogród from year 1330. Poland, Bydgoszcz Wyszogród areas.
I see. Well I still think the original image is better/more suitable, but other people can post their opinions.

In other news, I've merged lines for AI players with the same colour in the singleplayer graphs:
Image
That's much more logical to the player than seeing lots of black players each with separate lines the way it's done in the script. Thanks for the suggestion TDL!
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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 16 Aug 2012, 07:52

Re: Graphs

In other news, I've merged lines for AI players with the same colour in the singleplayer graphs:
Image
That's much more logical to the player than seeing lots of black players each with separate lines the way it's done in the script. Thanks for the suggestion TDL!
You're welcome, it's much better this way. The icons look better now too. :)
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 23 Aug 2012, 00:33

Re: Graphs

Sorry for the late reply. The AoM timelines are pretty similar to the other ones posted, yes. Anyway, once again I think you guys have done a great job :)
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sado1

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Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 17 Oct 2012, 12:05

Re: Graphs

(quoted from another topic, this bit is about the lack of importance of certain graphs/stats)
It's way easier to make 20 wooden shields than to make 20 horses, so it doesn't say that much to me either.
This should be changed then. What about counting the "weapons produced" in a way that gives additional points for army strength and/or resources used? So, for Axe/Bow/Lance/Leather Armor/any Shield, 1 point. 2 points for anything iron except Shield. 3 points for a horse. That'd give:
  • 1 for a Militia
    2 for a Bowman/Lanceman
    3 for an Axeman
    4 for a Crossbowman/Pikeman
    5 for a Swordsman
    6 for a Scout
    8 for a Knight
Someone might argue that some units give way too much points, but these are more economically demanding, and I'd prefer the stats to say much about economies of the players. But, of course, suggestions are welcome.
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Bo_

User avatar

Knight

Posts: 538

Joined: 26 Apr 2012, 17:18

KaM Skill Level: Beginner

Location: Belgium

Post 17 Oct 2012, 12:17

Re: Graphs

I had the same idea, mine was:
1 militia
2 lance/bowmen
3 axefighter/xbow/pikemen
4 swordfighter/scout
5 knight

But it's the same idea.
Kick fast, think Bo.
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thunder

User avatar

Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 17 Feb 2013, 09:50

Re: Graphs

Hey!

Is that Possible to give new graphs to the stats? I dont know exactly are these necessary but maybe could be interesting. Who, when and how much units did kill, and when and how many trades did...

-Killed units in the time graph. (little same the lost units ggraph)
-Numbers of the trades on graps. (same the resources graph)
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 31 Mar 2013, 10:14

Re: Graphs

Been working on graphs this weekend. We decided to let compare players wares to each other, and also add few grouping graphs (everything together, warfare only, food only). Here's how it looks:
kmr_wareschart.png
You do not have the required permissions to view the files attached to this post.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 31 Mar 2013, 11:48

Re: Graphs

This is looking very good :D
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 31 Mar 2013, 14:54

Re: Graphs

Yeah it looks really good.

Krom do you need some more pictures? :D

I could make a picture for "food" with all the food types in the same size like other pictures instead of this "?" :D ?
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 31 Mar 2013, 15:14

Re: Graphs

Looks nice. Maybe 'weapons' would be better than 'warfare'? (I'm guessing you chose for warfare because a horse is considered a 'weapon' as well; but I still think weapons is clearer.)
Oh and one more thing: I always like to compare how many different types of wares players have produced, will this be impossible with this new 'system'?
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 31 Mar 2013, 16:01

Re: Graphs

@Pawel95: Yes, that would be lovely. Thanks )

@TDL: Maybe we could include players in that list on the right as well? When you select ware you see this ware production by players, and if you select a player you see all his wares.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Jeronimo

User avatar

Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 31 Mar 2013, 17:49

Re: Graphs

Thanks for this change. It will make the last part of match report more interesting.
Comparing economics between players is one of my favourite hobbies. :)
KaM Skill Level: Jeronimo

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