Post 04 Jun 2012, 17:06

Mission Events

I don't see any topic about it here, so I start it.
I have some ideas for a triggers and actions:

Triggers:
VICTORY - occurs when chosen player will victory
BUILD_MULTIPLE_HOUSES - occurs when player build specified number of chosen house type
GO_TO - occurs when certain player's unit reach set place
Actions:
TAKE_WARES - it will take chosen number of wares from yours warehouses
ADD_WARES - it will add chosen number of wares to yours warehouses
DEFEATED - player will lose
BLOCK_HOUSE - block option to build a specified type of house


Please write here yours problems, ideas about it etc.
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