Re: Official KaM Remake Ideas topic
About interactive pause:
KaM is not that complicated to need such a feature. On the other hand it will be heavily abused to micro the troops.
About interactive pause:
KaM is not that complicated to need such a feature. On the other hand it will be heavily abused to micro the troops.
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"Not adding a single-player feature because it could be exploited"
"Cant really say it's cheating when there are cheats in the game already"
- because it could change the game in unexpected ways."Not adding a single-player feature because it could be exploited"
Many games heavily rely on real-time to challenge the player (there's even genre distinction - real-time vs. turn-based strategies). If KaM were to become semi-real-time, it would change it a lot.
Remember, KaM Remake is a remake, we have to stick to the original and its spirit.
I totally agree with Krom, adding active pause would change game's spirit and could change the gameplay in unexpected ways. It's not like a choice between using or not using cheats, cheats in KaM (SP) are making game easier, they are not changing it as drastically as active pause would.
If someone is not able to manage his city and plan ahead on 1x speed (whether it's SP or MP), then even cheats or active pause wouldn't help. It takes a certain amount of skill and time to learn how to do that, which is good and I don't see why it should be changed.
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"Cant really say it's cheating when there are cheats in the game already"
Besides this though, why do you even care how others play their single-player games?
it would allow you to coordinate troops in the battle while recruiting reinforcements while managing your town, all at the same time and without going crazy for the click spam.
Besides this though, why do you even care how others play their single-player games?
Interactive pause in multiplayer is a bad idea for sure. However, I was just trying to make several points during a battle in a SP recording, but I couldn't make a clear point because I can't do anything during pause
Also, I don't buy into the argument of this being a "remake" of KaM in this instance. The game play and interface (Shift + click +100, click and drag roads, etc.)has been changed so much that this argument lost merit.
Besides this though, why do you even care how others play their single-player games?
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I agree about interactive pause being a bad idea. It might make the game more like total war (semi realtime strategy), where pausing regularly is an essential part of battles. The game will get "easier" with this feature (players can micromanage more), which means missions will be made to be harder, and everyone will have to use this feature to be considered a skilful player. Then it's becomes less optional, instead an element of the game shaping the overall style and feel.
Frequently, the slippery slope has no evidence presented for why one would actually go down the slope, even if it is hypothetically possible. Pointing this out is sufficient to logically counter the argument. However, slippery slope arguments that involve no evidence can usually also slip the other way: if it is argued that gay marriage will lead to man-on dog sex, one could just as well argue that restricting gay marriage will lead to restrictions on other marriage, until it's banned altogether. After all, you may find it repugnant that two men marry, but if enough people find May-December romances repugnant, could we not also ban people from marrying anyone more than 4 years younger? If evidence is presented for why the slip could occur, the argument may be valid, in which case countering it requires refuting the evidence.
Saying players can choose to use or ignore the feature therefore it should be implemented doesn't make sense. As Krom said we could add spaceships and players could choose to not use them if they don't like them, but does that mean we should? Does that mean the spaceships will have no impact on the feel or style of the game?
Former Site Admin
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Should we add spaceships and gremlins right away now, cos it is changed SO much?
Does that mean the spaceships will have no impact on the feel or style of the game?
TL;DR: Krom, Lewin, you have me convinced
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