Post 02 Nov 2016, 01:36 by Esthlos
Since there's talking about a new release, I'll throw a little idea that I don't remember if it was already written here.
The idea is:
- Cavalry units (Scouts, Knights, Vagabonds) become the only units able to disengage from battle (could be made a toggle by adding a button to their troop panel)
- Antihorse units get a big bonus to hit chance vs Cavalry units that are not ordered to fight them or that are told to disengage (depends on how the disengage is implemented), and maybe in that case they do more damage too (maybe 1,5, or even 2)
- Fighters get increased HP or Defence but slower movement speed
- (By the way, I like the idea of having the Scout move faster than the Knight) (it would make it better at scouting and would offset its high economical requirements)
Consequences of this should be:
- Cavalry units become excellent at breaking the enemy lines but become worse frontliners (excellent slayers of Cross/Bowmen, can run circles around Fighters but cannot fight them, and are hard countered by Antihorse units)
- Antihorse units become much weaker frontliners but much more powerful backline defenders (their numbers no longer make up for their lower durability vs arrows compared to Fighters, are even worse in a straight up fight vs them, but can do the one thing Fighters cannot do: defend the Cross/Bowmen from the enemy Cavalry)
- Fighters become the best frontliners, able to conquer anything, but easily kited to death by Cross/Bowmen
- Cross/Bowmen are still the ranged support that Fighters appreciate
What do you think about this?
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"