Map Database  •  FAQ  •  RSS  •  Login

KaM Remake Ideas!?

<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Nov 2011, 17:59

I just wanted to open one of my maps in the in-built map editor..
For player it would be great to know which map caused the crash at least - cos he could get a corrupt DAT or something. Checking all 300 maps in search of a broken one is no fun. We will fix this issue, thanks for reporting! :)

EDIT: Fixed.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

kryns

Peasant

Posts: 1

Joined: 06 Nov 2011, 23:00

Post 07 Nov 2011, 13:27

Hi, what do u think about fog of war?
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 07 Nov 2011, 15:09

There is a search function in the top bar of the forum right between FAQ and Memberlist.
Searching for fog of war will result in a huge list of ideas about fog of war while it already has been accepted.
http://www.atfreeforum.com/knights/search.php?mode=results&mforum=knights
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 07 Nov 2011, 16:10

I just wanted to open one of my maps in the in-built map editor..
thanks for reporting! :)
You're welcome. :wink:

Also I noticed something funny about the AI. Every player has these troops:
- 20 militia
- 8 axe fighters
- 6 barbarians
- 9 bowmen
- 9 vagabonds
And the AI always seperates one barbarian from the others and lets it join the axe fighters. Not that I care, but I'm wondering why it does that? :P Does the AI dislike groups of six? Or does it adore groups of nine? Is there a reason at all? I'm very curious about the underlying mechanism. :D
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 07 Nov 2011, 16:30

The set AI formation is 3x3
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 07 Nov 2011, 17:11

That's not possible because the AI didn't change the formation to 3 x 3 but kept it at 2 x 4 + 1.
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 07 Nov 2011, 17:21

Then it is just 9 troops and keep the amount of rows
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 07 Nov 2011, 18:22

I just wanted to open one of my maps in the in-built map editor..
thanks for reporting! :)
You're welcome. :wink:

Also I noticed something funny about the AI. Every player has these troops:
- 20 militia
- 8 axe fighters
- 6 barbarians
- 9 bowmen
- 9 vagabonds
And the AI always seperates one barbarian from the others and lets it join the axe fighters. Not that I care, but I'm wondering why it does that? :P Does the AI dislike groups of six? Or does it adore groups of nine? Is there a reason at all? I'm very curious about the underlying mechanism. :D
HAHAHAH can you make maybe a movie... it hears very very funny :D
You aren´t a good player if you have a good PT-Army. You should be able to use it correctly!

You want cheap new Computergames? No problem, you will get them here: https://www.g2a.com/r/pawel95
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 08 Nov 2011, 00:48

The reason for that is indeed due to the group formations. (the command !SET_AI_CHARACTER TROUP_PARAM) The difference is that in the KaM Remake the AI enforces the formation. If there are too many units, it will split them out and join them with another group or form their own group. If there are not enough units, it will take some from a lower priority group. If you did not specific the group formations, it will use the "defaults" which is what I measured them to be in TPR.
Now before you tell me that this is stupid, I already know, but AI is kind of on hold at the moment as it needs completely rewriting and redesigning.

So to fix it, just tweak the !SET_AI_CHARACTER TROUP_PARAM to be the formation of your groups, then they'll be happy and not change them :)
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 08 Nov 2011, 10:17

I see. I won't bother changing it because playing a fighting mission against the AI is boring anyway. :P
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 08 Nov 2011, 15:17

have you played my co-op mission?
<<

pavlos

User avatar

Militia

Posts: 46

Joined: 18 Oct 2011, 22:00

KaM Skill Level: Average

Location: Greece

Post 08 Nov 2011, 16:02

have you played my co-op mission?
When comes out about co-op? :?
Do not judge to be judged not| Μακεδόνες Τιτάνες
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 08 Nov 2011, 16:12

it is co-op of the normal missions, I don't know why it is in the normal missions but you should just copy the folder and paste it in the MapsMP folder.
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 08 Nov 2011, 16:20

have you played my co-op mission?
No not yet, but I mean it is boring to play against the AI when the AI isn't scripted. :wink:
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 08 Nov 2011, 17:52

Right...
I did some scripting like having some formations and defensive positions set but it could be that the scripting went lost when the new version came.

Return to “Ideas / Suggestions”

Who is online

Users browsing this forum: No registered users and 10 guests