I just wanted to open one of my maps in the in-built map editor..
EDIT: Fixed.
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
I just wanted to open one of my maps in the in-built map editor..
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
thanks for reporting!I just wanted to open one of my maps in the in-built map editor..
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
You're welcome.thanks for reporting!I just wanted to open one of my maps in the in-built map editor..
Also I noticed something funny about the AI. Every player has these troops:
- 20 militia
- 8 axe fighters
- 6 barbarians
- 9 bowmen
- 9 vagabonds
And the AI always seperates one barbarian from the others and lets it join the axe fighters. Not that I care, but I'm wondering why it does that? Does the AI dislike groups of six? Or does it adore groups of nine? Is there a reason at all? I'm very curious about the underlying mechanism.
Posts: 3822
Joined: 16 Sep 2007, 22:00
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Yahoo Messenger: lewinlewinhodgman
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King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
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