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Request for photoshop masters help

PostPosted: 12 Sep 2017, 16:21
by Rey
Hello!

As far we are on a fast train to new release (I hope so), there are some good old features, that we can complete and add to release:

1. Snowy houses (again...) - I think we have lots of them ready (or almost ready).
2. Expand terrain transitions / new tiles. Currently its not supported, but I am going to make it possible to have 256*256 tiles, more then enought for our lifetime :D

So if there are any enthusiasts, who can help with textures ?

Re: Request for photoshop masters help

PostPosted: 12 Sep 2017, 18:45
by The Dark Lord
More tiles?! After all these years... :O :D

Re: Request for photoshop masters help

PostPosted: 12 Sep 2017, 19:57
by Rey
Never say never... :rolleyes:

Re: Request for photoshop masters help

PostPosted: 12 Sep 2017, 20:00
by Strangelove
Transition Tiles! Omg, I want them! I need them! <3

Re: Request for photoshop masters help

PostPosted: 12 Sep 2017, 20:47
by woloszek
Cool idea :D

Re: Request for photoshop masters help

PostPosted: 12 Sep 2017, 23:04
by Rey
Idea is great. But I can't put 'Idea' into the game :wink:
I know there is somebody who wants to spend all his weekends making tiles for KaM Remake :D

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 08:36
by sado1
Last time I looked into transition tiles, it seemed like an easy (maybe time consuming though) job. For example, making a snow-stone transition needed only taking stone-grass, cutting out the green parts and pasting the rest onto the snow texture. I'm not volunteering for the task though, at least yet :P I thought though, that we didn't want the map format to change, for whatever reason?

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 09:25
by Strangelove
Well, I certainly am no photoshop-wizard, but i've given it a try...

It's harder than I expected tbh haha.

EDIT: Tried a few more and reuploaded

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 09:32
by Rey
We have a first volunteer, great
Looks fine for me
So I have to start implementing it :)

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 10:59
by Strangelove
Oh boy, I started something there lol.

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 11:04
by Tiank
There's no turning back now Strangelove, go for it! ;) It looks nice!

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 11:20
by Strangelove
There's no turning back now Strangelove, go for it! ;) It looks nice!
I guess you are right haha. Even tho there is still much work to be done before my campaign is ready... And that is ofc my top priority atm! ;)

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 15:49
by Rey
Hey, we (with vovets help) have found old work by some russian fellow Maza.

He made transitions from stone to
sand, 2 snow tiles, yellow and dark green land. And made template for any other transition from stone.

Check them out:

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 16:16
by Strangelove
Looks good to me! I updated my previous post as well if you are interested. I felt free to make a few "special" ones as well. ;)

Re: Request for photoshop masters help

PostPosted: 13 Sep 2017, 16:22
by thunder
Hey, we (with vovets help) have found old work by some russian fellow Maza.

He made transitions from stone to
sand, 2 snow tiles, yellow and dark green land. And made template for any other transition from stone.

Check them out:
Hi,
Great!
Will be nice to see these stone tiles in the game. one small thing. Will need to figurate out what tile will be under the mined stonehills.
If I know well maybe Ben also uploaded some ready tiles somewhere on the forum.
Anyway which Snowy buildings are missing? Still is there missing buildings? Lots of members worked on it already.
Will be the object pallette extended too?
;)

You wanted, you got it:D