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Request for photoshop masters help

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Rey

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KaM Remake Developer

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Location: Moscow

KaM Skill Level: Fair

Post 12 Sep 2017, 16:21

Request for photoshop masters help

Hello!

As far we are on a fast train to new release (I hope so), there are some good old features, that we can complete and add to release:

1. Snowy houses (again...) - I think we have lots of them ready (or almost ready).
2. Expand terrain transitions / new tiles. Currently its not supported, but I am going to make it possible to have 256*256 tiles, more then enought for our lifetime :D

So if there are any enthusiasts, who can help with textures ?
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The Dark Lord

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King Karolus Servant

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Post 12 Sep 2017, 18:45

Re: Request for photoshop masters help

More tiles?! After all these years... :O :D
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Rey

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KaM Remake Developer

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Post 12 Sep 2017, 19:57

Re: Request for photoshop masters help

Never say never... :rolleyes:
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Strangelove

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Crossbowman

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Post 12 Sep 2017, 20:00

Re: Request for photoshop masters help

Transition Tiles! Omg, I want them! I need them! <3
Love the Bomb!

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woloszek

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Sword Fighter

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Post 12 Sep 2017, 20:47

Re: Request for photoshop masters help

Cool idea :D
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Rey

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KaM Remake Developer

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Joined: 12 Oct 2016, 07:41

Location: Moscow

KaM Skill Level: Fair

Post 12 Sep 2017, 23:04

Re: Request for photoshop masters help

Idea is great. But I can't put 'Idea' into the game :wink:
I know there is somebody who wants to spend all his weekends making tiles for KaM Remake :D
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sado1

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Post 13 Sep 2017, 08:36

Re: Request for photoshop masters help

Last time I looked into transition tiles, it seemed like an easy (maybe time consuming though) job. For example, making a snow-stone transition needed only taking stone-grass, cutting out the green parts and pasting the rest onto the snow texture. I'm not volunteering for the task though, at least yet :P I thought though, that we didn't want the map format to change, for whatever reason?
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Strangelove

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Crossbowman

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Post 13 Sep 2017, 09:25

Re: Request for photoshop masters help

Well, I certainly am no photoshop-wizard, but i've given it a try...

It's harder than I expected tbh haha.

EDIT: Tried a few more and reuploaded
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Last edited by Strangelove on 13 Sep 2017, 14:20, edited 1 time in total.
Love the Bomb!

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Rey

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KaM Remake Developer

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Location: Moscow

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Post 13 Sep 2017, 09:32

Re: Request for photoshop masters help

We have a first volunteer, great
Looks fine for me
So I have to start implementing it :)
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Strangelove

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Crossbowman

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Post 13 Sep 2017, 10:59

Re: Request for photoshop masters help

Oh boy, I started something there lol.
Love the Bomb!

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Tiank

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Knight

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Post 13 Sep 2017, 11:04

Re: Request for photoshop masters help

There's no turning back now Strangelove, go for it! ;) It looks nice!
Without honour, victory is hollow.
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 13 Sep 2017, 11:20

Re: Request for photoshop masters help

Tiank wrote:There's no turning back now Strangelove, go for it! ;) It looks nice!

I guess you are right haha. Even tho there is still much work to be done before my campaign is ready... And that is ofc my top priority atm! ;)
Love the Bomb!

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Rey

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KaM Remake Developer

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Joined: 12 Oct 2016, 07:41

Location: Moscow

KaM Skill Level: Fair

Post 13 Sep 2017, 15:49

Re: Request for photoshop masters help

Hey, we (with vovets help) have found old work by some russian fellow Maza.

He made transitions from stone to
sand, 2 snow tiles, yellow and dark green land. And made template for any other transition from stone.

Check them out:
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Strangelove

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Crossbowman

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Post 13 Sep 2017, 16:16

Re: Request for photoshop masters help

Looks good to me! I updated my previous post as well if you are interested. I felt free to make a few "special" ones as well. ;)
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

Location: In the Market

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Post 13 Sep 2017, 16:22

Re: Request for photoshop masters help

Rey wrote:Hey, we (with vovets help) have found old work by some russian fellow Maza.

He made transitions from stone to
sand, 2 snow tiles, yellow and dark green land. And made template for any other transition from stone.

Check them out:


Hi,
Great!
Will be nice to see these stone tiles in the game. one small thing. Will need to figurate out what tile will be under the mined stonehills.
If I know well maybe Ben also uploaded some ready tiles somewhere on the forum.
Anyway which Snowy buildings are missing? Still is there missing buildings? Lots of members worked on it already.
Will be the object pallette extended too?
;)

You wanted, you got it:D
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