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New features.

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Rey

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KaM Remake Developer

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Post 20 Aug 2017, 22:35

New features.

Hi guys!

I've decided to create one topic for new small features I am going to implement or have already implemented.
Just for your information and feedback, which is ofc appreciated.

And next one is
separated and sorted by teams list of players while spectating/watching game replay (except watching SP game replay, where team info is useless).
Here how it looks like:

Image

Is it ok, or it takes too much of free space?

Other options:
2)
show smth like
Team 1 Player 1
Team 1 Player 2
Team 2 Player 3
Team 2 Player 3 etc

but still some extra space will be used in width instead of height for team labels

or 3) make team separator narrower 1-5 px instead of 15px and without text ('Team1')

Image
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Killer!!

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Post 26 Aug 2017, 19:03

Re: New features.

Hi Rey,

Since this is all about new features, what has been decided on the siege weapons and townhall for the potential new release? I know this is kind of a hot topic for lot's of us haha!
This might have been discussed elsewhere, but I couldn't find it.

Thanks in advance!
Do you want to play with/against me? Just write me a PM :D
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Strangelove

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Crossbowman

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Post 27 Aug 2017, 08:44

Re: New features.

I think option1 is better. ;)
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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Tiank

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Knight

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Post 27 Aug 2017, 09:52

Re: New features.

Yup, first option is the best for sure :).
Without honour, victory is hollow.
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The Dark Lord

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King Karolus Servant

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Post 27 Aug 2017, 20:36

Re: New features.

I kinda like the third option. What is the added value of knowing 'team numbers'?
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Krom

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Knights Province Developer

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Post 28 Aug 2017, 10:30

Re: New features.

I agree with TDL. Knowing team numbers, when they always come in order 1-2-3-4, does no benefit.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Rey

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KaM Remake Developer

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Post 09 Sep 2017, 22:04

Re: New features.

Last implemented features:

1. Game render optimisations, FPS increased in ~2 times.
2. Fixed situation, when 1 lagging player caused lags for everyone. Players are almost independent of other players lags now. They should have at least 3-4 fps to secure good net connection, so other players will not notice their lags. It will be unplayable for lagging player (with 4fps), but at least it will not cause everybody to lag. Check this video: https://puu.sh/xvQrB/1d0c21cfb4.mp4
3. game speed multiplier is precise now, it means x2.5 is exactly 2.5 times faster (for real 1 min there will be 2.5 minutes in game). In r6720 it is not like that - f.e. on x3 1 min is about 2m11s in game time, what is equal to ~x2.2. So now x2.5 is faster then it was x3. That is why MP game speeds will be refactored to avoid too fast game speeds. I suggest to use speeds between 1 and 2 with 0.25 step. Any opinions on that?
4. lobby: show map/save download progress of anybody to everybody
5. added map rename button
6. map editor: change map size feature
7. map editor: try map feature - start game with current map directly from editor, for any choosen player
8. map editor: add adjustable warriors conditions (hunger lvl at the game start)
9. autosaves: number of saves increased from 3 to 5 (by default), time between saves increased from every 1 min to every 3 min (by default). Added settings to ini file, so its possible to adjust these parameters (in some reasonale range)
10. save saves(replays) files in separated folders, same as for maps
11. fixed loud 'echo' sound effect, when many message notifications alarm at the same time. F.e. notifications about empty houses or hungry warriors at the same time. They could be SO loud.
12. added 'click hold' behaviour for numeric edit controls and wares order. So you can change values there by holding mouse on '+' or '-' buttons.
---
Developing stuff:
13. added game commands packing - it will slightly reduce net traffic and .rpl file size
14. added simple auth secure protection, to avoid connections between 2 different versions of KaM_Remake.exe clients. Same as it is now in r6720.
15. prepared game build scripts. Ready to build version for beta testing in 1 click
Last edited by Rey on 10 Sep 2017, 11:44, edited 2 times in total.
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RandomLyrics

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Post 10 Sep 2017, 06:39

Re: New features.

third options best imo, separtor color black with 20-30% alpha would be nice i think :)
The first option would be good if we could change names for teams like "east-north", "gogo raptors" etc. For online streaming etc.
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sado1

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Post 10 Sep 2017, 12:32

Re: New features.

5 autosaves is a nice idea, but I think it would be better to leave the time between the saves at 1 minute. Usually we use autosaves when someone makes a stupid mistake that makes the game worthless to play, for example forgets to train metallurgist, or makes militia instead of axemen, etc. It would be really annoying if we had to go back as much as 3 minutes and this way people would likely make more mistakes (when you go autosave and you forget to do something because you already done that before the save.)
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Strangelove

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Crossbowman

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Post 10 Sep 2017, 19:20

Re: New features.

Thanks for keeping us up to date, Rey! Appreciate it!
Any news on the non-linear/optional campaign feature that is talked about here: viewtopic.php?f=24&t=1495&start=315

Thanks again and best regards! :D
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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woloszek

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Post 11 Sep 2017, 20:07

Re: New features.

Rey could you add these options to map editor?:
- button turn on/off repair buildings
- messages
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Rey

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KaM Remake Developer

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Post 11 Sep 2017, 21:01

Re: New features.

woloszek wrote:Rey could you add these options to map editor?:
- button turn on/off repair buildings
- messages


Messages - its quite easy to add message on the game start from script. Even if you are not scriptmaker, its still very easy, do not think its worth implementing.
If you want more complicated messages - still script is better.

Repair button - has more chances to be added, as from script you need to know house ID, so its a bit more complicated.
Then probably delivery button has to be added too. And new house close button too.
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Krom

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Knights Province Developer

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Post 12 Sep 2017, 05:08

Re: New features.

Message scould be nice for those mapmakers who are opposed to writing scripts at all. Although I would not implement it, to not overcomplicate message dispatching. They are really easy to copy/paste from TSK/TPR campaigns.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Rey

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KaM Remake Developer

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Location: Moscow

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Post 23 Sep 2017, 19:13

Re: New features.

Hey guys, some news here for mapmakers:

New feature is coming: universal transitions from any surface to any. No much need for different tiles transitions anymore, it can be done from any to any, even transitions between 3 or 4 different terrains are possible.

Here how it will looks like: https://puu.sh/xH7iY/5c81a72fdf.mp4

Image

For now only 1 type of transitions is available - soft transition, similar to current stone to grass. I will add other types also, f.e. sharp (same as iron to water f.e.) and maybe some others.
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Rey

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KaM Remake Developer

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Joined: 12 Oct 2016, 07:41

Location: Moscow

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Post 23 Sep 2017, 19:24

Re: New features.

Strangelove wrote:Thanks for keeping us up to date, Rey! Appreciate it!
Any news on the non-linear/optional campaign feature that is talked about here: viewtopic.php?f=24&t=1495&start=315

Thanks again and best regards! :D


Sorry, missed your question.
Its a nice feature, worth implementing, will make it later.
Follow the updates :wink:
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